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Kate Howland
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Learning to communicate computationally with Flip: A bi-modal programming language for game creation
K Howland, J Good
Computers & Education 80, 224-240, 2015
1812015
Problem-based learning spanning real and virtual words: a case study in Second Life
J Good, K Howland, L Thackray
ALT-J 16 (3), 163-172, 2008
1422008
Programming language, natural language? Supporting the diverse computational activities of novice programmers
J Good, K Howland
Journal of Visual Languages & Computing, 2017
542017
Learning and teaching in virtual worlds: Boundaries, challenges and opportunities
L Thackray, J Good, K Howland
Researching learning in virtual worlds, 139-158, 2010
492010
Online communities for older users: what can we learn from local community interactions to create social sites that work for older people
D Harley, K Howland, E Harris, C Redlich
Proceedings of BCS HCI 2014 Sand, Sea and Sky-Holiday HCI, 0-0, 2014
362014
A learner-centred design approach to developing a visual language for interactive storytelling
K Howland, J Good, J Robertson
Proceedings of the 6th international conference on Interaction design and …, 2007
342007
A card based metaphor for organising pervasive educational experiences
MJ Weal, D Cruickshank, DT Michaelides, DE Millard, DC De Roure, ...
Fifth Annual IEEE International Conference on Pervasive Computing and …, 2007
332007
Language-based support for computational thinking
K Howland, J Good, K Nicholson
2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC …, 2009
312009
Script cards: a visual programming language for games authoring by young people
K Howland, J Good, J Robertson
Visual Languages and Human-Centric Computing (VL/HCC'06), 181-186, 2006
312006
Young people's descriptions of computational rules in role-playing games: an empirical study
J Good, K Howland, K Nicholson
2010 IEEE Symposium on Visual Languages and Human-Centric Computing, 67-74, 2010
262010
Designing for concreteness fading in primary computing
A Trory, K Howland, J Good
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
232018
The meaning of place in supporting sociality
A Light, K Howland, T Hamilton, DA Harley
Proceedings of the 2017 Conference on Designing Interactive Systems, 1141-1152, 2017
182017
Embedding technology in the classroom: the train the teacher model
J Robertson, A Macvean, K Howland
Proceedings of the 11th International Conference on Interaction Design and …, 2012
182012
Narrative threads: A tool to support young people in creating their own narrative-based computer games
K Howland, J Good, B du Boulay
Transactions on Edutainment X, 122-145, 2013
172013
Expertise: a scoping study
C Bassett, A Fotopoulou, K Howland
Working Papers of the Communities & Culture Network+ 1, 1-38, 2013
162013
Robust evaluation for a maturing field: the train the teacher method
J Robertson, A Macvean, K Howland
International Journal of Child-Computer Interaction 1 (2), 50-60, 2013
142013
A game creation tool which supports the development of writing skills: interface design considerations
K Howland, J Good, B du Boulay
5th International Conference on Narrative and Interactive Learning …, 2008
142008
Embodied interaction in authoring environments
P Romero, J Good, J Robertson, B du Boulay, H Reid, K Howland
Second International Workshop on Physicality, 43, 2007
142007
How technology applied to music-therapy and sound-based activities addresses motor and social skills in autistic children
G Ragone, J Good, K Howland
Multimodal Technologies and Interaction 5 (3), 11, 2021
132021
OSMoSIS: Interactive sound generation system for children with autism
G Ragone, J Good, K Howland
Proceedings of the 2020 ACM Interaction Design and Children Conference …, 2020
132020
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