See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 98 | 2020 |
The effects of customisation on player experiences and motivation in a virtual reality game R Cuthbert, S Turkay, R Brown Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019 | 31 | 2019 |
Virtual Reality Esports-Understanding Competitive Players’ Perceptions of Location Based VR Esports S Turkay, J Formosa, R Cuthbert, S Adinolf, RA Brown Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 7 | 2021 |
Tradies, technology and therapy: Towards designing gameful VR environments for burn rehabilitation R Cuthbert, S Turkay, R Brown, D Johnson, R Altizer, M Desselle Proceedings of the annual symposium on computer-human interaction in play …, 2020 | 6 | 2020 |