Leigh Achterbosch
Title
Cited by
Cited by
Year
Massively multiplayer online role-playing games: the past, present, and future
L Achterbosch, R Pierce, G Simmons
Computers in Entertainment (CIE) 5 (4), 1-33, 2008
1212008
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing?
L Achterbosch, C Miller, P Vamplew
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
182013
A taxonomy of griefer type by motivation in massively multiplayer online role-playing games
L Achterbosch, C Miller, P Vamplew
Behaviour & Information Technology 36 (8), 846-860, 2017
82017
Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?
L Achterbosch, C Miller, C Turville, P Vamplew
The Computer Games Journal 3 (1), 5-18, 2014
72014
The perceived benefits of video-based simulation for people who stutter
G Meredith, L Achterbosch
Procedia-Social and Behavioral Sciences 193, 316-317, 2015
32015
Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-playing Games
L Achterbosch
Federation University Australia, 2015
22015
Virtual worlds: Not the final frontier for games-based nursing education
G Meredith, L Achterbosch, K Turville, S Venkatraman
Australian Society for Computers in Learning in Tertiary Education Annual …, 2012
12012
Motivational Factors of Australian Mobile Gamers
J Greenwood, L Achterbosch, G Meredith, P Vamplew
Proceedings of the Australasian Computer Science Week Multiconference, 1-6, 2020
2020
Griefing in MMORPGs
L Achterbosch, P Vamplew
Encyclopedia of Computer Graphics and Games, 2018
2018
Correction to: Griefers Versus the Griefed-What Motivates Them to Play Massively Multiplayer Online Role-Playing Games?
L Achterbosch, C Miller, C Turville, P Vamplew
The Computer Games Journal 1 (7), 43-43, 2017
2017
Participant observation of griefing in a journey through the World of Warcraft
L Achterbosch, C Miller, P Vamplew
Loading… The Journal of the Canadian Game Studies Association 10 (17), 40-59, 2017
2017
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Articles 1–11