Sungchul Jung
Sungchul Jung
Human Interface Technology Laboratory NZ
Verified email at canterbury.ac.nz
Title
Cited by
Cited by
Year
Over my hand: Using a personalized hand in vr to improve object size estimation, body ownership, and presence
S Jung, G Bruder, PJ Wisniewski, C Sandor, CE Hughes
Proceedings of the Symposium on Spatial User Interaction, 60-68, 2018
262018
The effects of indirect real body cues of irrelevant parts on virtual body ownership and presence
S Jung, CE Hughes
Proceedings of the 26th International Conference on Artificial Reality and …, 2016
232016
In limbo: The effect of gradual visual transition between real and virtual on virtual body ownership illusion and presence
S Jung, PJ Wisniewski, CE Hughes
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 267-272, 2018
222018
RealME: The Influence of Body and Hand Representations on Body Ownership and Presence
S Jung, C Sandor, PJ Wisniewski, CE , Hughes
Proceeding SUI '17 Proceedings of the 5th Symposium on Spatial User …, 2017
162017
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
RMS Clifford, S Jung, S Hoermann, M Billinghurst, RW Lindeman
IEEE VR 2019, 2019
142019
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR
S Jung, AL Wood, S Hoermann, PL Abhayawardhana, RW Lindeman
IEEE VR 2020, Atlanta, GA, USA, 2020
82020
Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors
Y Wu, Y Wang, S Jung, S Hoermann, RW Lindeman
25th ACM symposium on virtual reality software and Technology, 1-9, 2019
52019
Investigating a physical dial as a measurement tool for cybersickness in virtual reality
N McHugh, S Jung, S Hoermann, RW Lindeman
25th ACM Symposium on Virtual Reality Software and Technology, 1-5, 2019
52019
Pilot study for telepresence with 3D-model in mixed reality
S Jung, CE Hughes
International Conference on Virtual, Augmented and Mixed Reality, 22-29, 2015
52015
Redirected jumping: Perceptual detection rates for curvature gains
S Jung, CW Borst, S Hoermann, RW Lindeman
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and …, 2019
42019
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities
KTP Tran, S Jung, S Hoermann, RW Lindeman
IEEE VR 2019, 2019
42019
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras
Y Wu, Y Wang, S Jung, S Hoermann, RW Lindeman
Entertainment Computing 31 (May), 100303, 2019
32019
The effects of indirectly implied real body cues to virtual body ownership and presence in a virtual reality environment
S Jung, CE Hughes
Proceedings of the 22Nd ACM Conference on Virtual Reality Software and …, 2016
32016
Displacement mapping with an augmented patch mesh
S Jung, CH Lee
IEICE TRANSACTIONS on Information and Systems 98 (3), 741-744, 2015
22015
On the use of” Active Breaks” to perform Eye Exercises for more Comfortable VR Experiences
TPK Thai, S Jung, RW Lindeman
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
12020
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision
RMS Clifford, H Engelbrecht, S Jung, H Oliver, M Billinghurst, ...
The Visual Computer, 1-14, 2020
12020
Action Units: Directing User Attention in 360-degree Video based VR
L Tong, S Jung, RW Lindeman
25th ACM Symposium on Virtual Reality Software and Technology, 1-2, 2019
12019
Body ownership in virtual reality
S Jung, CE Hughes
2016 International Conference on Collaboration Technologies and Systems (CTS …, 2016
12016
On the Use of Multi-sensory Cues in Symmetric and Asymmetric Shared Collaborative Virtual Spaces
S Jung, N Karki, M Slutter, RW Lindeman
Proceedings of the ACM on Human-Computer Interaction 5 (CSCW1), 1-25, 2021
2021
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills
G Suárez, S Jung, RW Lindeman
Frontiers in Virtual Reality 2, 31, 2021
2021
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