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Mia Consalvo
Mia Consalvo
Canada Research Chair in Game Studies & Design, Concordia University
Verified email at concordia.ca
Title
Cited by
Cited by
Year
Cheating: Gaining advantage in videogames
M Consalvo
mit press, 2009
17932009
The virtual census: Representations of gender, race and age in video games
D Williams, N Martins, M Consalvo, JD Ivory
New media & society 11 (5), 815-834, 2009
10932009
There is no magic circle
M Consalvo
Games and culture 4 (4), 408-417, 2009
6462009
Looking for gender: Gender roles and behaviors among online gamers
D Williams, M Consalvo, S Caplan, N Yee
Journal of communication 59 (4), 700-725, 2009
6252009
Game analysis: Developing a methodological toolkit for the qualitative study of games
M Consalvo, N Dutton
Game studies 6 (1), 1-17, 2006
4892006
Confronting toxic gamer culture: A challenge for feminist game studies scholars
M Consalvo
Fembot Collective, 2012
4682012
Console video games and global corporations: Creating a hybrid culture
M Consalvo
New media & society 8 (1), 117-137, 2006
3462006
Women and games: Technologies of the gendered self
P Royse, J Lee, B Undrahbuyan, M Hopson, M Consalvo
New media & society 9 (4), 555-576, 2007
2972007
The handbook of internet studies
R Burnett
Wiley-Blackwell, 2011
273*2011
Hot dates and fairy-tale romances: Studying sexuality in video games
M Consalvo
The video game theory reader, 171-194, 2013
2322013
The monsters next door: Media constructions of boys and masculinity
M Consalvo
Feminist Media Studies 3 (1), 27-45, 2003
2322003
Atari to Zelda: Japan's videogames in global contexts
M Consalvo
MIT Press, 2022
2002022
Zelda 64 and video game fans: A walkthrough of games, intertextuality, and narrative
M Consalvo
Television & New Media 4 (3), 321-334, 2003
1962003
When paratexts become texts: De-centering the game-as-text
M Consalvo
Critical Studies in Media Communication 34 (2), 177-183, 2017
1692017
The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
1632014
Crunched by passion: Women game developers and workplace challenges
M Consalvo
1632008
Performing the looking-glass self: Avatar appearance and group identity in Second Life
RM Martey, M Consalvo
Popular Communication 9 (3), 165-180, 2011
1592011
Real games: What's legitimate and what's not in contemporary videogames
M Consalvo, CA Paul
MIT Press, 2019
1532019
Women & everyday uses of the Internet
M Consalvo, S Paasonen
Agency & Identity. New York ua: Peter Lang, 2002
1342002
Rule sets, cheating, and magic circles: Studying games and ethics
M Consalvo
The International Review of Information Ethics 4, 7-12, 2005
1282005
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