Aroutis Foster
Title
Cited by
Cited by
Year
Games and motivation to learn science: Personal identity, applicability, relevance and meaningfulness
A Foster
Journal of interactive learning research 19 (4), 597-614, 2008
2022008
Games and motivation to learn science: Personal identity, applicability, relevance and meaningfulness
A Foster
Journal of interactive learning research 19 (4), 597-614, 2008
2022008
The process of learning in a simulation strategy game: Disciplinary knowledge construction
AN Foster
Journal of Educational Computing Research 45 (1), 1-27, 2011
672011
The claims of games: A comprehensive review and directions for future research
P Mishra, A Foster
Society for Information Technology & Teacher Education International†…, 2007
652007
Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study
M Shah, A Foster
Educational Technology & Society 17 (1), 29-41, 2014
532014
Assessing learning games for school content: The TPACK-PCaRD framework and methodology
A Foster
Assessment in Game-Based Learning, 201-215, 2012
532012
The play curricular activity reflection discussion model for game-based learning
A Foster, M Shah
Journal of Research on Technology in Education 47 (2), 71-88, 2015
502015
Facilitating learning as identity change through game-based learning
M Shah, A Foster, A Barany
Game-based learning: Theory, strategies and performance outcomes, 257-278, 2017
332017
CAREER: projective reflection: learning as identity exploration within games for science
A Foster
National Science Foundation (DRL-1350707),, 2014
322014
Developing and assessing teachers’ knowledge of game-based learning
M Shah, A Foster
Journal of Technology and Teacher Education 23 (2), 241-267, 2015
312015
Digital game analysis: Using the Technological Pedagogical Content Knowledge framework to determine the affordances of a game for learning.
A Foster, M Punya, M Koehler
Learning to Play: Exploring the Future of Education with Video Games, 189-212, 2011
272011
Knew me and new me: Facilitating student identity exploration and learning through game integration
A Foster, M Shah
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8†…, 2016
242016
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration
NA «akır, A Gass, A Foster, FJ Lee
Computers & Education 108, 115-130, 2017
222017
The ICCE framework: Framing learning experiences afforded by games
A Foster, M Shah
Journal of Educational Computing Research 51 (4), 369-395, 2015
202015
Game network analysis: For teaching with games
AN Foster, M Shah, M Duvall
Teacher Education: Concepts, Methodologies, Tools, and Applications, 371-403, 2016
182016
Integrating the Visual Arts Back into the Classroom with Mobile Applications: Teaching beyond the “Click and View” Approach
J Katz-Buonincontro, A Foster
Journal of Digital Learning in Teacher Education 30 (2), 52-59, 2013
152013
PCaRD: A model for teachers to integrate games in their classrooms
A Foster, M Shah
Society for Information Technology & Teacher Education International†…, 2012
142012
Gaming their way: Learning in simulation strategy video games
AN Foster
Michigan State University. Educational Psychology and Educational Technology, 2009
132009
The inquiry, communication, construction and expression (ICCE) framework for understanding learning experiences in games
M Shah, A Foster
International Journal of Virtual and Personal Learning Environments (IJVPLE†…, 2014
122014
Designing a game-based learning course: K-12 integration and pedagogical model
A Foster, J Katz-Buonincontro, M Shah
Society for Information Technology & Teacher Education International†…, 2011
122011
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