Daniel Karavolos
TitleCited byYear
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
D Karavolos, A Bouwer, R Bidarra
Foundations of Digital Games, 2015
292015
Using a surrogate model of gameplay for automated level design
D Karavolos, A Liapis, GN Yannakakis
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
132018
Evolving missions to create game spaces
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
122016
Learning the patterns of balance in a multi-player shooter game
D Karavolos, A Liapis, G Yannakakis
Proceedings of the 12th International Conference on the Foundations of …, 2017
102017
Fusing level and ruleset features for multimodal learning of gameplay outcomes
A Liapis, D Karavolos, K Makantasis, K Sfikas, GN Yannakakis
2019 IEEE Conference on Games (CoG), 1-8, 2019
22019
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
D Karavolos, A Liapis, GN Yannakakis
Proceedings of the 13th International Conference on the Foundations of …, 2018
22018
A multi-faceted surrogate model for search-based procedural content generation
D Karavolos, A Liapis, GN Yannakakis
IEEE Transactions on Games, 2019
12019
Evolving missions for Dwarf quest dungeons
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016
12016
Mission Evolution for Dungeon Levels
D Karavolos, A Liapis, GN Yannakakis
Computational Intelligence in Games, 2017
2017
Procedural generation of collaborative puzzle-platform game levels
B van Arkel, D Karavolos, A Bouwer
Eurosis, 2015
2015
Tools for Adapting Game Mechanics and Mixed-Initiative Level Design
D Karavolos, S Leijnen
Future of PCG Symposium, 2014
2014
The system can't perform the operation now. Try again later.
Articles 1–11