Daniel Karavolos
Title
Cited by
Cited by
Year
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.
D Karavolos, A Bouwer, R Bidarra
Foundations of Digital Games, 2015
342015
Using a surrogate model of gameplay for automated level design
D Karavolos, A Liapis, GN Yannakakis
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
192018
Learning the patterns of balance in a multi-player shooter game
D Karavolos, A Liapis, G Yannakakis
Proceedings of the 12th international conference on the foundations of …, 2017
172017
Evolving missions to create game spaces
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
132016
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
D Karavolos, A Liapis, GN Yannakakis
Proceedings of the 13th international conference on the Foundations of …, 2018
82018
A multi-faceted surrogate model for search-based procedural content generation
D Karavolos, A Liapis, GN Yannakakis
IEEE Transactions on Games, 2019
72019
Fusing level and ruleset features for multimodal learning of gameplay outcomes
A Liapis, D Karavolos, K Makantasis, K Sfikas, GN Yannakakis
2019 IEEE Conference on Games (CoG), 1-8, 2019
62019
Evolving missions for dwarf quest dungeons
D Karavolos, A Liapis, GN Yannakakis
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016
12016
Procedural generation of collaborative puzzle-platform game levels
B van Arkel, D Karavolos, A Bouwer, S Bakkes, F Nack
GAME ON'2015: 16th International Conference on Intelligent Games and …, 2015
12015
Game against the machine
D Karavolos, D Gravina
University of Malta, 2018
2018
Mission Evolution for Dungeon Levels
D Karavolos, A Liapis, GN Yannakakis
Computational Intelligence in Games, 2017
2017
Level generation based on model transformations: Tutorial at Game On 2015 Conference
D Karavolos, A Bouwer
GAME ON'2015: 16th International Conference on Intelligent Games and Simulation, 2015
2015
Eindrapportage RAAK MKB-Project Geautomatiseerd Game Design, inclusief appendix" Project results and Partner contributions" en appendix" Ondernemerschap"
AJ Bouwer, S Leijnen, R van Rozen, D Karavolos, J Dormans
2015
Tools for Adapting Game Mechanics and Mixed-Initiative Level Design
D Karavolos, S Leijnen
Future of PCG Symposium, 2014
2014
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Articles 1–14