A play of bodies: How we perceive videogames B Keogh MIT Press, 2018 | 346 | 2018 |
The Unity game engine and the circuits of cultural software B Nicoll, B Keogh, B Nicoll, B Keogh The Unity game engine and the circuits of cultural software, 1-21, 2019 | 158 | 2019 |
Across worlds and bodies: Criticism in the age of video games B Keogh Journal of Games Criticism 1 (1), 1-26, 2014 | 149 | 2014 |
From aggressively formalised to intensely in/formalised: Accounting for a wider range of videogame development practices B Keogh Creative Industries Journal 12 (1), 14-33, 2019 | 105 | 2019 |
Assessment of mobile health apps using built-in smartphone sensors for diagnosis and treatment: systematic survey of apps listed in international curated health app libraries C Baxter, JA Carroll, B Keogh, C Vandelanotte JMIR mHealth and uHealth 8 (2), e16741, 2020 | 101 | 2020 |
The cultural field of video game production in Australia B Keogh Games and Culture 16 (1), 116-135, 2021 | 89 | 2021 |
Killing is Harmless: A Critical Reading of Spec Ops: The Line B Keogh Stolen Projects, 2012 | 70* | 2012 |
Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone B Keogh Mobile Media & Communication 5 (1), 38-41, 2017 | 67 | 2017 |
Between Triple-A, Indie, Casual, and DIY: Sites of Tension in the Videogames Cultural Industries B Keogh The Routledge companion to the cultural industries, 152-162, 2015 | 58 | 2015 |
Waiting to play: The labour of background games B Keogh, I Richardson European Journal of Cultural Studies 21 (1), 13-25, 2018 | 55 | 2018 |
The videogame industry does not exist: Why we should think beyond commercial game production B Keogh MIT Press, 2023 | 48* | 2023 |
Spec Ops: The line's conventional subversion of the military shooter B Keogh Proceedings of DiGRA 2013: DeFragging game studies, 1-17, 2013 | 43 | 2013 |
A play of bodies: A phenomenology of videogame experience B Keogh RMIT University, 2015 | 40 | 2015 |
Just making things and being alive about it: The queer games scene. Polygon B Keogh | 38* | 2013 |
Platformisation in game development A Chia, B Keogh, D Leorke, B Nicoll Internet Policy Review 9 (4), 1-28, 2020 | 36 | 2020 |
When game over means game over: using permanent death to craft living stories in Minecraft B Keogh Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 32 | 2013 |
Paying Attention to Angry Birds: Rearticulating Hybrid Worlds and Embodied Play through Casual iPhone Games B Keogh The Routledge Companion of Mobile Media, 267-275, 2014 | 30 | 2014 |
Playing for fun, training for war: Can popular claims about recreational video gaming and military simulations be reconciled? R Sparrow, R Harrison, J Oakley, B Keogh Games and Culture 13 (2), 174-192, 2018 | 29 | 2018 |
Hobbyist game making between self-exploitation and self-emancipation B Keogh Game production studies 29, 2021 | 23 | 2021 |
“Game over, man. Game over”: looking at the Alien in film and videogames B Keogh, D Jayemanne Arts 7 (3), 43, 2018 | 23 | 2018 |