Paul Cairns
Paul Cairns
Professor of Human-Computer Interaction, University of York
Verified email at - Homepage
Cited by
Cited by
Measuring and defining the experience of immersion in games
C Jennett, AL Cox, P Cairns, S Dhoparee, A Epps, T Tijs, A Walton
International journal of human-computer studies 66 (9), 641-661, 2008
A grounded investigation of game immersion
E Brown, P Cairns
CHI'04 extended abstracts on Human factors in computing systems, 1297-1300, 2004
Validating the Unified Theory of Acceptance and Use of Technology (UTAUT) tool cross-culturally
L Oshlyansky, P Cairns, H Thimbleby
Proceedings of HCI 2007 The 21st British HCI Group Annual Conference …, 2007
Research methods for human-computer interaction.
PE Cairns, AL Cox
Cambridge University Press, 2008
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
HL O’Brien, P Cairns, M Hall
International Journal of Human-Computer Studies 112, 28-39, 2018
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
D Zendle, P Cairns
PloS one 13 (11), e0206767, 2018
A systematic literature review for agile development processes and user centred design integration
D Salah, RF Paige, P Cairns
Proceedings of the 18th international conference on evaluation and …, 2014
Wattsup? Motivating reductions in domestic energy consumption using social networks
D Foster, S Lawson, M Blythe, P Cairns
Proceedings of the 6th Nordic conference on human-computer interaction …, 2010
Immersion in digital games: review of gaming experience research
P Cairns, A Cox, AI Nordin
Handbook of digital games 1, 767, 2014
A qualititative approach to HCI research
A Adams, P Lunt, P Cairns
Cambridge University Press, 2008
Beyond guidelines: what can we learn from the visual information seeking mantra?
B Craft, P Cairns
Ninth International Conference on Information Visualisation (IV'05), 110-118, 2005
Behaviour, realism and immersion in games
K Cheng, PA Cairns
CHI'05 extended abstracts on Human factors in computing systems, 1272-1275, 2005
Time perception, immersion and music in videogames
T Sanders, P Cairns
Proceedings of HCI 2010 24, 160-167, 2010
Not doing but thinking: the role of challenge in the gaming experience
A Cox, P Cairns, P Shah, M Carroll
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
A framework for modelling trojans and computer virus infection
H Thimbleby, S Anderson, P Cairns
The Computer Journal 41 (7), 444-458, 1998
First person vs. third person perspective in digital games: do player preferences affect immersion?
A Denisova, P Cairns
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
From immersion to addiction in videogames
M Seah, P Cairns
People and Computers XXII Culture, Creativity, Interaction 22, 55-63, 2008
Reducing number entry errors: solving a widespread, serious problem
H Thimbleby, P Cairns
Journal of the Royal Society Interface 7 (51), 1429-1439, 2010
Usability analysis with Markov models
H Thimbleby, P Cairns, M Jones
ACM Transactions on Computer-Human Interaction (TOCHI) 8 (2), 99-132, 2001
The system can't perform the operation now. Try again later.
Articles 1–20