Follow
Charlotte Sennersten
Title
Cited by
Cited by
Year
Game play schemas: from player analysis to adaptive game mechanics
CA Lindley, CC Sennersten
International Journal of Computer Games Technology 2008, 2008
1142008
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay
C Lindley, L Nacke, C Sennersten
13th International Conference on Computer Games (CGames 2008), 2008
872008
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ...
20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012
752012
Modeling cognitive load and physiological arousal through pupil diameter and heart rate
P Jerčić, C Sennersten, C Lindley
Multimedia Tools and Applications 79 (5), 3145-3159, 2020
472020
A cognitive framework for the analysis of game play: tasks, schemas and attention theory
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, the 28th annual …, 2006
412006
Eye movements in an action game tutorial
C Sennersten
342004
Towards cognitive authentication for smart healthcare applications
AH Sodhro, C Sennersten, A Ahmad
Sensors 22 (6), 2101, 2022
262022
A comparison of sensors for underground void mapping by unmanned aerial vehicles
F Azhari, S Kiely, C Sennersten, C Lindley, M Matuszak, S Hogwood
UMT 2017: Proceedings of the First International Conference on Underground …, 2017
222017
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation.
H Cederholm, O Hilborn, C Lindley, CC Sennersten, J Eriksson
DiGRA Conference, 2011
222011
Verification of an experimental platform integrating a Tobii eytracking system with the Hifi game engine
C Sennersten, J Alfredson, M Castor, J Hedström, B Lindahl, C Lindley, ...
Command and Control Systems, Swedish Defence Research Agency (FOI), 2007
192007
A cognitive framework for the analysis of game play
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, CogSci, 2006
152006
Association between imaging and XRF sensing: A machine learning approach to discover mineralogy in abandoned mine voids
A Rahman, G Timms, MS Shahriar, C Sennersten, A Davie, CA Lindley, ...
IEEE Sensors Journal 16 (11), 4555-4565, 2016
142016
Model-based simulation training supporting military operational processes
C Sennersten
Blekinge Institute of Technology, 2010
142010
An investigation of visual attention in FPS computer gameplay
CC Sennersten, CA Lindley
2009 Conference in Games and Virtual Worlds for Serious Applications, 68-75, 2009
112009
Gameplay (3D Game engine+ Ray tracing= Visual attention through eye tracking)
C Sennersten
Blekinge Institute of Technology, 2008
92008
What does it mean to understand gameplay?
C Lindley, L Nacke, C Sennersten
Ludic Engagement Designs for All (LEDA), 2007
92007
An innovation-oriented game design meta-model integrating industry, research and artistic design practices
CA Lindley, C Sennersten
Extending Experiences, 2007
92007
Evaluation of real-time eye gaze logging by a 3D game engine
C Sennersten, C Lindley
12th IMEKO TC1 & TC7 Joint Symposium on Man Science & Measurement, 2008
82008
Deep learning implementations in mining applications: a compact critical review
F Azhari, CC Sennersten, CA Lindley, E Sellers
Artificial Intelligence Review 56 (12), 14367-14402, 2023
72023
Predictive ACT-R (PACT-R): using a physics engine and simulation for physical prediction in a cognitive architecture
D Pentecost, C Sennersten, R Ollington, CA Lindley, B Kang
University Of Tasmania, 2016
72016
The system can't perform the operation now. Try again later.
Articles 1–20