The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet Game Studies 22 (2), 2022 | 12 | 2022 |
Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games A Vandewalle, R Daneels, E Simons, S Malliet Games and Culture 18 (5), 643-663, 2023 | 6 | 2023 |
Animating a plausible past: perceived realism and sense of place influence entertainment of and tourism intentions from historical video games ND Bowman, A Vandewalle, R Daneels, Y Lee, S Chen Games and Culture, 15554120231162428, 2023 | 5 | 2023 |
Ludendo discimus: the learning possibilities of video games set in antiquity A Vandewalle Symposium voor Jonge Classici 40 (3), 40-46, 2020 | 5 | 2020 |
Ergodic characterization: A methodological framework for analyzing games set in classical antiquity A Vandewalle, S Malliet DiGRA’20–Proceedings of the 2020 DiGRA International Conference: Play …, 2020 | 4 | 2020 |
Video games as mythology museums? Mythographical story collections in games A Vandewalle International Journal of the Classical Tradition 31 (1), 90-112, 2024 | 1 | 2024 |
Playing with Character: A Framework of Characterization in Video Games A Vandewalle, S Malliet, K Demoen Games and Culture, 15554120231179496, 2023 | 1 | 2023 |
The Digital Game Analysis Protocol (DiGAP): Facilitating transparency in games research R Daneels, M Denoo, A Vandewalle, S Malliet Proceedings of the 2022 DiGRA International Conference: Bringing Worlds …, 2022 | 1 | 2022 |
Examining the relationship between perceived realism and enjoyment in historical video games A Vandewalle, R Daneels, E Simons, S Malliet 72th Annual International Communication Association (ICA) Conference, Game …, 2022 | 1 | 2022 |
Assassin’s Creed Odyssey: een speelbare versie van klassiek Griekenland A Vandewalle Hermeneus 91 (4), 146-152, 2019 | 1 | 2019 |
Transformations of Heroic Aesthetics. Cinematic Forces in Video Games A Vandewalle Classical Heroes in the 21st Century, 149-160, 2023 | | 2023 |
Journal of Geek Studies RM Bennett, KL Krupa, K Minniti, A Vandewalle Journal of Geek Studies 10 (2), 89-97, 2023 | | 2023 |
Museums of Myth and Mechanics of Mythography in Mythological Video Games A Vandewalle | | 2023 |
Wie zijn hier de barbaren? Germanen vechten terug op Netflix A Vandewalle | | 2023 |
Bridging the DIdacticalGAP: D’un protocole d’analyse de jeu vidéo à un outil de développement didactique et curriculaire en sciences du jeu B Dupont, M Denoo, A Vandewalle, R Daneels, S Malliet 6e colloque de l’AUPTIC Éducation, 2022 | | 2022 |
‘Named After the Great Odysseus’:: Putting the Odyssey in Assassin’s Creed Odyssey A Vandewalle Sapiens ubique civis 3, 463-493, 2022 | | 2022 |
Using Characterization Theory to Study the History of Video Game Characters A Vandewalle, S Malliet | | 2022 |
Les défis de l’interdisciplinarité en game studies: Pistes de réponses inspirées du projet Gam (e)(a) ble et du protocole DiGAP B Dupont, R Daneels, M Denoo, A Vandewalle, S Malliet Séminaire de recherche en communication et en journalisme, Location: Brussels, 2022 | | 2022 |
Assassin’s Creed Odyssey: A Playable Version of Classical Greece A Vandewalle Retrieved, 2021 | | 2021 |
Elektra in drama en cinema: een vergelijking van Euripides en Kakogiannis aan de hand van Aristoteles A Vandewalle TETRADIO-UNIVERSITEIT GENT. GRIEKENLANDCENTRUM, 193-217, 2017 | | 2017 |