mike seymour
TitleCited byYear
The magazine archive includes every article published in Communications of the ACM for over the past 50 years.
PJ Denning
Communications of the ACM 60 (1), 54-65, 2017
35*2017
Art of stereo conversion: 2D to 3D—2012
M Seymour
fxguide, May, 2012
182012
Creating connection with autonomous facial animation.
M Sagar, M Seymour, A Henderson
Commun. ACM 59 (12), 82-91, 2016
92016
Art of Optical Flow
M Seymour
fxguide, Feb 28, 2432-2439, 2006
82006
Interactive Realistic Digital Avatars-Revisiting the Uncanny Valley
M Seymour, K Riemer, J Kay
62017
The curious case of aging visual effects
M Seymour, B Dawes
VFX Guide Web Magazine 1, 2009
52009
Meet mike: Epic avatars
M Seymour, C Evans, K Libreri
ACM SIGGRAPH 2017 VR Village, 12, 2017
42017
The science of spherical harmonics at weta digital
M Seymour
FxGuide, 2013
42013
TRON: Legacy, Face Off
M Seymour
fxguide, 2010
42010
X-Men: Extreme Makeover
M Seymour
42006
Art of Keying
M Seymour
FXGuide. com, 2005
42005
Art of Keying
M Seymour
FXGuide. com, 2005
42005
A Way Forward for the VFX industry
M Seymour
Retrieved December 5, 2014, 2014
32014
The art of deep compositing
M Seymour
Fxguide, 2014
32014
The state of rendering–part 1
M Seymour
FX Guide, 2013
32013
Game environments–Part A: rendering Remember Me
M Seymour
Fxguide http://www. fxguide. com/featured/game-environments-parta-remember …, 2013
32013
Assassin's creed III: The tech behind (or beneath) the action
M Seymour
Article in fxguide. URL: http://www. fxguide. com/featured/assassins-creed …, 2012
32012
Hugo: a study of modern inventive visual effects
M Seymour
FX Guide. com, 2011
32011
Actors, Avatars and Agents: Potentials and Implications of Natural Face Technology for the Creation of Realistic Visual Presence
M Seymour, K Riemer, J Kay
Journal of the Association for Information Systems 19 (10), 953-981, 2018
22018
Art of Tracking Part 1: History of Tracking
M Seymour
22015
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Articles 1–20