Simon Niedenthal
Simon Niedenthal
Associate Professor of Interaction Design, Malmö University
Verified email at
Cited by
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What we talk about when we talk about game aesthetics
S Niedenthal
DiGRA Online Library, 2009
Lighting in digital game worlds: effects on affect and play performance
I Knez, S Niedenthal
CyberPsychology & Behavior 11 (2), 129-137, 2008
Dynamic lighting for tension in games
MS El-Nasr, S Niedenthal, I Knez, P Almeida, J Zupko
Game Studies 7 (1), 2007
Assassin’s creed: a multi-cultural read
MS El Nasr, M Al-Saati, S Niedenthal, D Milam
Loading... 2 (3), 2008
Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2
S Niedenthal
Horror video games: Essays on the fusion of fear and play, 168-180, 2008
" Glamourized Houses": Neutra, Photography, and the Kaufmann House
S Niedenthal
Journal of Architectural Education, 101-112, 1993
18. Shadowplay: Simulated Illumination in Game Worlds
S Niedenthal
Worlds in Play: International Perspectives on Digital Games Research 21, 221, 2007
Opening the digital box for design work: Supporting performative interactions, using inspirational materials and configuring of place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ...
The disappearing computer, 50-76, 2007
Complicated shadows: The aesthetic significance of simulated illumination in digital games
S Niedenthal
Blekinge Technical University, 2008
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
S Niedenthal
Eludamos. Journal for Computer Game Culture 6 (1), 101-131, 2012
Learning from the Cornell Box
S Niedenthal
Leonardo 35 (3), 249-254, 2002
Real-time sweetspot: The multiple meanings of game company playtests
S Niedenthal
DiGRA, 2007
Dynamic Lighting for Tension in Games
I Knez, MS El-Nasr, S Niedenthal, P Almeida, J Zupko
Game Studies 7 (1), 2007
Making sense of Game Aesthetics
A Canossa, S Niedenthal
Interaction design as understanding and transforming place
P Linde, S Niedenthal, M Agger Eriksen, J Lindsjö
Digital Creativity 15 (4), 197-208, 2004
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
S Niedenthal
Eludamos. Journal for Computer Game Culture 4 (1), 69-83, 2010
Documents of Light: Three Case Studies and a Preliminary Model for Organizing Light Knowledge
S Niedenthal
Peter Lang, 2007
Part I-Interacting within Smart Spaces-Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, GD Michelis, ...
Lecture Notes in Computer Science 4500, 50-76, 2007
Experience and design methods: cross-dressing and border-crossings
R Wakkary, S Niedenthal
Taylor & Francis Group 15 (4), 193-196, 2004
Six St. Jeromes: notes on the technology and uses of computer lighting simulations
S Niedenthal
Brepol Publishers, 2003
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