Simon Niedenthal
Simon Niedenthal
Associate Professor of Interaction Design, Malmö University
Verified email at mah.se
Title
Cited by
Cited by
Year
What we talk about when we talk about game aesthetics
S Niedenthal
DiGRA Online Library, 2009
732009
Lighting in digital game worlds: effects on affect and play performance
I Knez, S Niedenthal
CyberPsychology & Behavior 11 (2), 129-137, 2008
512008
Dynamic lighting for tension in games
MS El-Nasr, S Niedenthal, I Knez, P Almeida, J Zupko
Game Studies 7 (1), 2007
41*2007
Assassin’s creed: a multi-cultural read
MS El Nasr, M Al-Saati, S Niedenthal, D Milam
Loading... 2 (3), 2008
31*2008
Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2
S Niedenthal
Horror video games: Essays on the fusion of fear and play, 168-180, 2008
262008
" Glamourized Houses": Neutra, Photography, and the Kaufmann House
S Niedenthal
Journal of Architectural Education, 101-112, 1993
261993
18. Shadowplay: Simulated Illumination in Game Worlds
S Niedenthal
Worlds in Play: International Perspectives on Digital Games Research 21, 221, 2007
192007
Opening the digital box for design work: Supporting performative interactions, using inspirational materials and configuring of place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ...
The disappearing computer, 50-76, 2007
172007
Complicated shadows: The aesthetic significance of simulated illumination in digital games
S Niedenthal
Blekinge Technical University, 2008
152008
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
S Niedenthal
Eludamos. Journal for Computer Game Culture 6 (1), 101-131, 2012
112012
Learning from the Cornell Box
S Niedenthal
Leonardo 35 (3), 249-254, 2002
112002
Real-time sweetspot: The multiple meanings of game company playtests
S Niedenthal
DiGRA, 2007
82007
Dynamic Lighting for Tension in Games
I Knez, MS El-Nasr, S Niedenthal, P Almeida, J Zupko
Game Studies 7 (1), 2007
22007
Making sense of Game Aesthetics
A Canossa, S Niedenthal
2*
Interaction design as understanding and transforming place
P Linde, S Niedenthal, M Agger Eriksen, J Lindsjö
Digital Creativity 15 (4), 197-208, 2004
12004
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
S Niedenthal
Eludamos. Journal for Computer Game Culture 4 (1), 69-83, 2010
2010
Documents of Light: Three Case Studies and a Preliminary Model for Organizing Light Knowledge
S Niedenthal
Peter Lang, 2007
2007
Part I-Interacting within Smart Spaces-Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, GD Michelis, ...
Lecture Notes in Computer Science 4500, 50-76, 2007
2007
Experience and design methods: cross-dressing and border-crossings
R Wakkary, S Niedenthal
Taylor & Francis Group 15 (4), 193-196, 2004
2004
Six St. Jeromes: notes on the technology and uses of computer lighting simulations
S Niedenthal
Brepol Publishers, 2003
2003
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Articles 1–20