John Laird
John Laird
Professor of Computer Science and Engineering, University of Michigan
Verified email at umich.edu - Homepage
TitleCited byYear
SOAR: An architecture for general intelligence.
JE Laird, A Newell, PS Rosenbloom
STANFORD UNIV CA DEPT OF COMPUTER SCIENCE, 1986
34741986
Chunking in Soar: The anatomy of a general learning mechanism
JE Laird, PS Rosenbloom, A Newell
Machine learning 1 (1), 11-46, 1986
8331986
Cognitive architectures: Research issues and challenges
P Langley, JE Laird, S Rogers
Cognitive Systems Research 10 (2), 141-160, 2009
7622009
The Soar cognitive architecture
JE Laird
MIT press, 2012
7492012
Introduction
J Laird, P Rosenbloom, A Newell
Universal Subgoaling and Chunking, 3-16, 1986
608*1986
Human-level AI's killer application: Interactive computer games
J Laird, M VanLent
AI magazine 22 (2), 15-15, 2001
5592001
Extending the Soar cognitive architecture
JE Laird
Frontiers in Artificial Intelligence and Applications 171, 224, 2008
4362008
Automated intelligent pilots for combat flight simulation
RM Jones, JE Laird, PE Nielsen, KJ Coulter, P Kenny, FV Koss
AI magazine 20 (1), 27-27, 1999
4201999
Intelligent agents for interactive simulation environments
M Tambe, WL Johnson, RM Jones, F Koss, JE Laird, PS Rosenbloom, ...
AI magazine 16 (1), 15-15, 1995
4161995
The Soar papers: Research on integrated intelligence
PS Rosenbloom, JE Laird, A Newell
Cambridge, MA: MIT Press, 1993
3501993
It knows what you're going to do: Adding anticipation to a Quakebot
JE Laird
Proceedings of the Fifth International Conference on Autonomous Agents, 385-392, 2001
3172001
Universal subgoaling and chunking: the automatic generation and learning of goal hierarchies
J Laird, P Rosenbloom, A Newell
Springer Science & Business Media, 1986
281*1986
Symbolic architectures for cognition
A Newell, PS Rosenbloom, JE Laird
Foundations of Cognitive Science, 93-131, 1989
2761989
A preliminary analysis of the Soar architecture as a basis for general intelligence
PS Rosenbloom, JE Laird, A Newell, R McCarl
Artificial Intelligence 47 (1-3), 289-325, 1991
2371991
Using a computer game to develop advanced AI
JE Laird
Computer 34 (7), 70-75, 2001
2162001
AI characters and directors for interactive computer games
B Magerko, J Laird, M Assanie, A Kerfoot, D Stokes
IAAI'04: Proceedings of the 16th conference on Innovative applications of …, 2004
1962004
Integrating execution, planning, and learning in Soar for external environments
JE Laird, PS Rosenbloom
AAAI'90 Proceedings of the eighth National conference on Artificial …, 1993
1951993
A gentle introduction to Soar, an architecture for human cognition
JF Lehman, JE Laird, PS Rosenbloom
Invitation to cognitive science 4, 212-249, 1996
1921996
Soar-RL: Integrating reinforcement learning with Soar
S Nason, JE Laird
Cognitive Systems Research 6 (1), 51-59, 2005
1682005
Game AI: The state of the industry
S Woodcock, JE Laird, D Pottinger
Game Developer Magazine 8, 2000
1612000
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