Polona Caserman
Polona Caserman
Verified email at kom.tu-darmstadt.de - Homepage
Title
Cited by
Cited by
Year
Recent advances in rehabilitation for Parkinson’s disease with exergames: a systematic review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16 (1), 1-17, 2019
382019
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23 (2), 155-168, 2019
212019
Real-time step detection using the integrated sensors of a head-mounted display
P Caserman, P Krabbe, J Wojtusch, O von Stryk
2016 IEEE international conference on systems, man, and cybernetics (SMC …, 2016
152016
Identifying cybersickness through heart rate variability alterations
A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel
International Journal of Virtual Reality 19 (1), 1-10, 2019
102019
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment
A Garcia-Agundez, AK Folkerts, PC Robert Konrad, S Göbel, E Kalbe, ...
Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, 2018
102018
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
82019
Development of a classifier to determine factors causing cybersickness in virtual reality environments
A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ...
Games for health journal 8 (6), 439-444, 2019
62019
Blitzmerker: learning idioms with a mobile game
L Shoukry, P Caserman, S Göbel, R Steinmetz
Joint International Conference on Serious Games, 77-88, 2015
62015
An evaluation of extrapolation and filtering techniques in head tracking for virtual environments to reduce cybersickness
A Garcia-Agundez, A Westmeier, P Caserman, R Konrad, S Göbel
Joint International Conference on Serious Games, 203-211, 2017
52017
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
42020
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications
P Caserman, M Martinussen, S Göbel
Joint International Conference on Entertainment Computing and Serious Games …, 2019
42019
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality
P Caserman, P Achenbach, S Göbel
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
32019
Development of a directed teleport function for immersive training in virtual reality
P Caserman, H Zhang, J Zinnäcker, S Göbel
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
22019
A Concept of a Training Environment for Police Using VR Game Technology
P Caserman, M Cornel, M Dieter, S Göbel
Joint International Conference on Serious Games, 175-181, 2018
22018
Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models
P Caserman, T Tregel, M Fendrich, M Kolvenbach, M Stabel, S Göbel
Joint International Conference on Serious Games, 191-203, 2018
12018
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
S Göbel, A Garcia-Agundez, T Tregel, M Ma, JB Hauge, M Oliveira, ...
Springer, 2018
12018
Eye Aspect Ratio Based Blink Rate Detection and Its Potential Use for Parkinson’s Disease
A Garcia-Agundez, T Ochs, R Konrad, P Caserman, S Göbel
12018
Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework
P Caserman, S Göbel
Joint International Conference on Serious Games, 34-48, 2020
2020
Serious-Games-Forschung und-Lehre in der Informatik
S Göbel, R Konrad, F Mehm, P Caserman, T Tregel, A Garcia-Agundez
Games studieren-was, wie, wo?, 613-656, 2018
2018
Conceptual Approach Towards Recursive Hardware Abstraction Layers
R Konrad, P Caserman, S Göbel, R Steinmetz
Joint International Conference on Serious Games, 284-295, 2017
2017
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Articles 1–20