Follow
Levi Lelis
Levi Lelis
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Semi-supervised density-based clustering
L Lelis, J Sander
2009 Ninth IEEE International Conference on Data Mining, 842-847, 2009
1302009
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th international conference on the foundations of …, 2017
572017
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
482018
The complementary2 planner in the IPC 2018
S Franco, LHS Lelis, M Barley, S Edelkamp, M Martines, I Moraru
IPC-9 planner abstracts, 28-31, 2018
472018
Computer-generated music for tabletop role-playing games
L Ferreira, L Lelis, J Whitehead
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
412020
An empirical evaluation of evaluation metrics of procedurally generated Mario levels
J Mariño, W Reis, L Lelis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
412015
Single-agent policy tree search with guarantees
L Orseau, L Lelis, T Lattimore, T Weber
Advances in Neural Information Processing Systems 31, 2018
382018
On creating complementary pattern databases
S Franco, Á Torralba, LHS Lelis, M Barley
Proceedings of the 26th International Joint Conference on Artificial …, 2017
382017
Stratified Strategy Selection for Unit Control in Real-Time Strategy Games
LHS Lelis
IJCAI, 2017
352017
Predicting the size of depth-first branch and bound search trees.
LHS Lelis, L Otten, R Dechter
IJCAI, 594-600, 2013
332013
Action abstractions for combinatorial multi-armed bandit tree search
R Moraes, J Marino, L Lelis, M Nascimento
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
322018
Predicting the size of IDA* ʼs search tree
LHS Lelis, S Zilles, RC Holte
Artificial Intelligence 196, 53-76, 2013
322013
Human computation for procedural content generation in platform games
WMP Reis, LHS Lelis
Computational intelligence and games (cig), 2015 ieee conference on, 99-106, 2015
252015
Stratified tree search: a novel suboptimal heuristic search algorithm
LHS Lelis, S Zilles, RC Holte
Proceedings of the 2013 international conference on Autonomous agents and …, 2013
252013
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
JRH Marino, RO Moraes, C Toledo, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
232019
Strategy generation for multiunit real-time games via voting
C Silva, RO Moraes, LHS Lelis, K Gal
IEEE Transactions on Games 11 (4), 426-435, 2018
232018
Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
RO Moraes, LHS Lelis
AAAI Conference on Artificial Intelligence, 2018
232018
Policy-guided heuristic search with guarantees
L Orseau, LHS Lelis
Proceedings of the AAAI Conference on Artificial Intelligence 35 (14), 12382 …, 2021
222021
Controlling perceived emotion in symbolic music generation with monte carlo tree search
LN Ferreira, L Mou, J Whitehead, LHS Lelis
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022
162022
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
162016
The system can't perform the operation now. Try again later.
Articles 1–20