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Rowan Daneels
Rowan Daneels
Postdoc Researcher, University of Antwerp
Verified email at uantwerpen.be - Homepage
Title
Cited by
Cited by
Year
Mediating social media use: connecting parents mediation strategies and social media literacy
R Daneels, H Vanwynsberghe
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 11 (3 …, 2017
1312017
The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
R Daneels, ND Bowman, D Possler, ED Mekler
71th Annual International Communication Association (ICA) Conference, 27-31 …, 2021
592021
Children’s Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations
AJ Van Rooij, R Daneels, S Liu, S Anrijs, J Van Looy
Current Addiction Reports 4 (3), 323-332, 2017
432017
Assassins, gods, and androids: How narratives and game mechanics shape eudaimonic game experiences
R Daneels, S Malliet, L Geerts, N Denayer, M Walrave, H Vandebosch
Media and Communication 9 (1), 49-61, 2021
322021
“Just for fun?”: An exploration of digital games’ potential for eudaimonic media experiences among Flemish adolescents
R Daneels, H Vandebosch, M Walrave
Journal of Children and Media 15 (2), 2020
272020
The enjoyment of shooting games: exploring the role of perceived realism
R Daneels, S Malliet, J Koeman, W Ribbens
Computers in Human Behavior 86, 330-336, 2018
242018
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses
R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet
Game Studies 22 (2), 2022
122022
Enjoying my time in the animus: A quantitative survey on perceived realism and enjoyment of historical video games
A Vandewalle, R Daneels, E Simons, S Malliet
Games and Culture 18 (5), 643-663, 2023
62023
Animating a plausible past: perceived realism and sense of place influence entertainment of and tourism intentions from historical video games
ND Bowman, A Vandewalle, R Daneels, Y Lee, S Chen
Games and Culture, 15554120231162428, 2023
52023
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity
D Walewijns, W Heirman, R Daneels
Computers in Human Behavior 145, 107758, 2023
32023
" Deeper gaming": a literature review and research agenda on eudaimonia in digital games research
R Daneels, H Vandebosch, M Walrave
Technology, mind, and behavior 4 (2), 1-13, 2023
32023
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives
D Possler, R Daneels, ND Bowman
Games and Culture, 15554120231182498, 2023
22023
Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media
S De Donder, T Robeers, R Daneels
Sport in Society 26 (5), 757-773, 2023
12023
Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games
ND Bowman, R Daneels, D Possler
Psychology of popular media, 1-13, 2023
12023
Examining the relationship between perceived realism and enjoyment in historical video games
A Vandewalle, R Daneels, E Simons, S Malliet
72th Annual International Communication Association (ICA) Conference, Game …, 2022
12022
The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research
R Daneels, M Denoo, A Vandewalle, S Malliet
DiGRA 2022: Bringing Worlds Together, Date: 2022/07/08-2022/07/11, Location …, 2022
12022
(Pandemic) Playing for fun, playing for meaning: A personal essay on how digital games evoke hedonic and eudaimonic experiences during the Covid-19 pandemic
R Daneels
Well Played Retrospective: The Past, Pandemic, and Future of Video Games …, 2021
12021
The instrumental use of media entertainment in coping strategies: understanding media entertainment selection during the COVID-19 lockdown
A De Ridder, R Daneels, S Pabian, H Vandebosch
71th Annual International Communication Association (ICA) Conference, 27-31 …, 2021
12021
Just for fun? Digital games' potential for meaningful media experiences among adolescents
R Daneels, H Vandebosch, M Walrave
69th Annual Conference of the International Communication Association, 24-28 …, 2019
12019
Profound playing: Introducing the Model of Eudaimonic Gaming
R Daneels, H Vandebosch, M Walrave
ECREA Digital Games Research Section symposium "Digital Games at the …, 2023
2023
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