Rafael Bidarra
Rafael Bidarra
Associate Professor, Computer Graphics and Visualization Group, Delft University of Technology
Verified email at tudelft.nl - Homepage
TitleCited byYear
Semantic feature modelling
R Bidarra, WF Bronsvoort
Computer-Aided Design 32 (3), 201-225, 2000
3912000
Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 3 (2), 85-99, 2011
2112011
A survey on procedural modelling for virtual worlds
RM Smelik, T Tutenel, R Bidarra, B Benes
Computer Graphics Forum 33 (6), 31-50, 2014
1772014
Representation and management of feature information in a cellular model
R Bidarra, KJ De Kraker, WF Bronsvoort
Computer-Aided Design 30 (4), 301-313, 1998
1591998
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2011
1252011
A survey of procedural methods for terrain modelling
RM Smelik, KJ Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And†…, 2009
1192009
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJ Kraker
Computers in Entertainment (CIE) 6 (4), 57, 2008
1062008
A collaborative framework for integrated part and assembly modeling
R Bidarra, N Kranendonk, A Noort, WF Bronsvoort
Journal of Computing and Information Science in Engineering 2 (4), 256-264, 2002
932002
Developments in feature modelling
WF Bronsvoort, R Bidarra, PJ Nyirenda
Computer-Aided Design and Applications 3 (5), 655-664, 2006
922006
Collaborative modeling with features
R Bidarra, E Van Den Berg, WF Bronsvoort
Proceedings of the 2001 ASME Computers and Information in Engineering†…, 2001
832001
Integrating procedural generation and manual editing of virtual worlds
R Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2, 2010
802010
Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER
C Harteveld, R Guimar„es, IS Mayer, R Bidarra
Simulation & Gaming 41 (3), 316-340, 2010
802010
Procedural generation of dungeons
R van der Linden, R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78 - 89, 2014
772014
A collaborative feature modeling system
R Bidarra, E van den Berg, WF Bronsvoort
Journal of Computing and Information Science in Engineering 2 (3), 192-198, 2002
692002
Interactive GPU-based procedural heightfield brushes
GJP de Carpentier, R Bidarra
Proceedings of the 4th FDG - International Conference on Foundations of†…, 2009
652009
Constructive generation methods for dungeons and levels
N Shaker, A Liapis, J Togelius, R Lopes, R Bidarra
Procedural Content Generation in Games, 31-55, 2016
602016
Balancing pedagogy, game and reality components within a unique serious game for training levee inspection
C Harteveld, R Guimar„es, I Mayer, R Bidarra
Technologies for E-Learning and Digital Entertainment, 128-139, 2007
592007
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ De Kraker
CASA Workshop on 3D Advanced Media In Gaming And Simulation, 2009
562009
Designing procedurally generated levels
R van der Linden, R Lopes, R Bidarra
Proceedings of IDPv2 2013 - Workshop on Artificial Intelligence in the Game†…, 2013
532013
Using semantics to improve the design of game worlds
T Tutenel, RM Smelik, R Bidarra, KJ Kraker
Proceedings of the Fifth Artificial Intelligence and Interactive Digital†…, 2009
512009
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