Jan David Smeddinck
Jan David Smeddinck
Lecturer (Assistant Prof.) in Digital Health, Open Lab, School of Computing, Newcastle University
Verified email at ncl.ac.uk - Homepage
Title
Cited by
Cited by
Year
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
KM Gerling, M Miller, RL Mandryk, MV Birk, JD Smeddinck
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
1092014
Game design for older adults: effects of age-related changes on structural elements of digital games
KM Gerling, FP Schulte, J Smeddinck, M Masuch
International Conference on Entertainment Computing, 235-242, 2012
692012
Classification of player roles in the team-based multi-player game dota 2
C Eggert, M Herrlich, J Smeddinck, R Malaka
International Conference on Entertainment Computing, 112-125, 2015
622015
Exergames for physiotherapy and rehabilitation: A medium-term situated study of motivational aspects and impact on functional reach
JD Smeddinck, M Herrlich, R Malaka
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
512015
Personalized and adaptive serious games
A Streicher, JD Smeddinck
Entertainment Computing and Serious Games, 332-377, 2016
462016
Adaptive difficulty in exergames for Parkinson's disease patients.
JD Smeddinck, S Siegel, M Herrlich
Graphics Interface, 141-148, 2013
412013
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults
J Smeddinck, KM Gerling, S Tiemkeo
Proceedings of the 15th International ACM SIGACCESS Conference on Computers …, 2013
362013
A digital game to support voice treatment for Parkinson's disease
M Krause, J Smeddinck, R Meyer
CHI'13 extended abstracts on human factors in computing systems, 445-450, 2013
322013
How to present game difficulty choices? Exploring the impact on player experience
JD Smeddinck, RL Mandryk, MV Birk, KM Gerling, D Barsilowski, ...
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
272016
Human computation games: A survey
M Krause, J Smeddinck
2011 19th European Signal Processing Conference, 754-758, 2011
252011
Predicting crowd-based translation quality with language-independent feature vectors
N Kilian, M Krause, N Runge, J Smeddinck
HComp’12 Proceedings of the AAAI Workshop on Human Computation, 114-115, 2012
212012
Predicting crowd-based translation quality with language-independent feature vectors
N Kilian, M Krause, N Runge, J Smeddinck
HComp’12 Proceedings of the AAAI Workshop on Human Computation, 114-115, 2012
212012
Towards deep player behavior models in mmorpgs
J Pfau, JD Smeddinck, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
192018
Designing wheelchair-based movement games
KM Gerling, RL Mandryk, M Miller, MR Kalyn, M Birk, JD Smeddinck
ACM Transactions on Accessible Computing (TACCESS) 6 (2), 1-23, 2015
182015
Breaking the experience: effects of questionnaires in vr user studies
S Putze, D Alexandrovsky, F Putze, S Höffner, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
162020
Automated game testing with icarus: Intelligent completion of adventure riddles via unsupervised solving
J Pfau, JD Smeddinck, R Malaka
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
162017
Examining design choices of questionnaires in vr user studies
D Alexandrovsky, S Putze, M Bonfert, S Höffner, P Michelmann, D Wenig, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
122020
Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.
R Hermann, M Herrlich, D Wenig, JD Smeddinck, R Malaka, ...
Mensch & Computer Workshopband, 249-254, 2013
122013
Did they really like the game?-challenges in evaluating exergames with older adults
J Smeddinck, M Herrlich, M Krause, K Gerling, R Malaka
CHI 2012 Workshop on Game User Research: Exploring Methodologies, Austin, TX …, 2012
122012
Games for Health
JD Smeddinck
Entertainment Computing and Serious Games, 212-264, 2016
102016
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Articles 1–20