The audiences of The Adventure Zone: Analysing actual play as inclusive gaming media R Stanton, M Johnson Proceedings of DiGRA Australia 2021, 1-4, 2021 | 3 | 2021 |
Maximising the Potential of SXSW Sydney Games: Report on SXSW Sydney 2023 as a Games Industry Event T Hardwick, M Carter, F Dawson, F Allison, MA Butt, K Clark, M Johnson, ... | | 2024 |
Everything Ethnography All At Once: Reflecting on a Team Ethnography of SXSW Sydney KC Carter, F Dawson, D Taylor Hardwick, M Johnson, B Keogh, ... | | 2024 |
Inclusivity and diversity in ‘Actual Play’: Studying The Adventure Zone R Stanton, MR Johnson Journal of Gaming & Virtual Worlds 15 (3), 229-245, 2023 | | 2023 |
WHY PLAY WHEN YOU CAN WATCH OR LISTEN? MULTI-MODAL ENGAGEMENTS IN DIGITAL GAMING D Jovic, MA Butt, R Stanton, T Willma AoIR Selected Papers of Internet Research, 2022 | | 2022 |