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Nicoletta Adamo
Nicoletta Adamo
Verified email at purdue.edu - Homepage
Title
Cited by
Cited by
Year
Springer handbook of automation
SY Nof
Springer Berlin Heidelberg, 2009
4062009
SMILE: an immersive learning game for deaf and hearing children
N Adamo-Villani, K Wright
ACM SIGGRAPH 2007 educators program, 17-es, 2007
1092007
Serious sustainability challenge game to promote teaching and learning of building sustainability
H Dib, N Adamo-Villani
Journal of computing in civil engineering 28 (5), A4014007, 2014
982014
MonuAnno: automatic annotation of georeferenced landmarks images
A Popescu, PA MoŽllic
Proceedings of the ACM International Conference on Image and Video Retrieval†…, 2009
862009
Interactive animation system for sign language
N Adamo-Villani, G Beni, R Wilbur, M Nadolske
US Patent App. 11/216,606, 2006
662006
Recognizing the emotional state of human and virtual instructors
A Lawson, R Mayer, N Adamo-Villani, B Benes, X Lei, J Cheng
Computers in Human Behavior 114 (106554), 9, 2021
652021
A virtual learning environment for deaf children: design and evaluation
N Adamo-Villani
International Journal of Human and Social Sciences 2 (2), 123-128, 2007
522007
An immersive virtual environment for learning sign language mathematics
N Adamo-Villani, E Carpenter, L Arns
ACM SIGGRAPH 2006 educators program, 20-es, 2006
512006
Do learners recognize and relate to the emotions displayed by virtual instructors?
AP Lawson, RE Mayer, N Adamo-Villani, B Benes, X Lei, J Cheng
International Journal of Artificial Intelligence in Education 31, 134-153, 2021
472021
A study of the effects of immersion on short-term spatial memory
EA Johnson
472010
Two novel technologies for accessible math and science education
N Adamo-Villani, R Wilbur
IEEE MultiMedia 15 (4), 38-46, 2008
442008
Two gesture recognition systems for immersive math education of the deaf
N Adamo-Villani, J Heisler, L Arns
1st Intenational ICST Conference on Immersive Telecommunications & Workshops, 2010
422010
Sign language for K-8 mathematics by 3D interactive animation
N Adamo-Villani, J Doublestein, Z Martin
Journal of Educational Technology Systems 33 (3), 241-257, 2005
422005
Using a serious game approach to teach'operator precedence'to introductory programming students
N Adamo-Villani, T Haley-Hermiz, R Cutler
2013 17th International Conference on Information Visualisation, 523-526, 2013
402013
The positivity principle: do positive instructors improve learning from video lectures?
AP Lawson, RE Mayer, N Adamo-Villani, B Benes, X Lei, J Cheng
Educational Technology Research and Development 69, 3101-3129, 2021
382021
Sketching human character animations by composing sequences from large motion database
I Yoo, J Vanek, M Nizovtseva, N Adamo-Villani, B Benes
The Visual Computer 30, 213-227, 2014
322014
Holographic signing avatars for deaf education
N Adamo-Villani, S Anasingaraju
E-Learning, E-Education, and Online Training: Third International Conference†…, 2017
312017
The MathSigner: An interactive learning tool for American sign language
N Adamo-Villani, J Doublestein, Z Martin
Proceedings. Eighth International Conference on Information Visualisation†…, 2004
312004
3d rendering of american sign language finger-spelling: a comparative study of two animation techniques
N Adamo-Villani
International journal of human and social sciences 3 (4), 24, 2008
302008
3D sign language mathematics in immersive environment
N Adamo-Villani, E Carpenter, L Arns
Proc. of ASM 2015, 2006
282006
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