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Megan Pusey
Megan Pusey
Verified email at murdoch.edu.au
Title
Cited by
Cited by
Year
Using Minecraft in the science classroom
M Pusey, G Pusey
International Journal of Innovation in Science and Mathematics Education 23 (3), 2015
642015
Resilience interventions using interactive technology: a scoping review
M Pusey, KW Wong, NA Rappa
Interactive Learning Environments 30 (10), 1940-1955, 2022
222022
Using case studies to explore need satisfaction and frustration in puzzle video games
M Pusey, KW Wong, NA Rappa
Games and Culture 17 (5), 752-772, 2022
102022
The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic Resilience.
M Pusey
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
82018
The puzzle challenge analysis tool. A tool for analysing the cognitive challenge level of puzzles in video games
M Pusey, KW Wong, NA Rappa
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
62021
Teacher pioneers: Visions from the edge of the map
C Williams-Pierce
Pittsburgh, PA: ETC Press, 2016
52016
The effect of a more knowledgeable other on resilience while playing single-player puzzle video games
M Pusey, KW Wong, NA Rappa
28th International Conference on Computers in Education (ICCE) 2020, 2020
32020
Exploring the relationship between cognitively challenging puzzle video games and resilient behaviours
ME Pusey, G Dip
Murdoch University, 2021
2021
Player problem-solving strategies in co-located play of a single-player video game
M Pusey, KW Wong, N Rappa
Proceedings of DiGRA Australia 2021, 2021
2021
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Articles 1–9