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Michael Cerny Green
Michael Cerny Green
Ph.D. | Director of Product Management | Hitachi Solutions America
Verified email at nyu.edu - Homepage
Title
Cited by
Cited by
Year
Automated playtesting with Procedural Personas through MCTS with evolved heuristics
C Holmgard, MC Green, A Liapis, J Togelius
IEEE Transactions on Games (TOG), 2018
1452018
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
2020 IEEE Conference on Games (CoG), 41-48, 2020
1072020
Physics-informed attention-based neural network for hyperbolic partial differential equations: application to the Buckley–Leverett problem
R Rodriguez-Torrado, P Ruiz, L Cueto-Felgueroso, MC Green, T Friesen, ...
Scientific reports 12 (1), 7557, 2022
81*2022
General Video Game Rule Generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
Computational Intelligence and Games Conference (CIG), 2017
712017
Generative Design in Minecraft (GDMC), Settlement Generation Competition
C Salge, MC Green, R Canaan, J Togelius
PCG Workshop at the Foundations of Digital Games Conference (FDG), 2018
67*2018
Intentional Computational Level Design
A Khalifa, MC Green, G Barros, J Togelius
Genetic and Evolutionary Computation Conference (GECCO), 2019
582019
Level generation through large language models
G Todd, S Earle, MU Nasir, MC Green, J Togelius
Proceedings of the 18th International Conference on the Foundations of …, 2023
542023
Data agent
MC Green, GAB Barros, A Liapis, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
472018
The AI Settlement Generation Challenge in Minecraft
C Salge, MC Green, R Canaan, F Skwarski, R Fritsch, A Brightmoore, ...
KI-Künstliche Intelligenz, 1-13, 2020
39*2020
“Press Space To Fire”: Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togelius
EXAG Workshop at AIIDE 2017, 2017
372017
Generating Levels That Teach Mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
PCG Workshop at the Foundations of Digital Games Conference (FDG), 2018
322018
Mario level generation from mechanics using scene stitching
MC Green, L Mugrai, A Khalifa, J Togelius
2020 IEEE Conference on Games (CoG), 49-56, 2020
302020
Mech-Elites: Illuminating the Mechanic Space of GVG-AI
M Charity, MC Green, A Khalifa, J Togelius
International Conference on the Foundations of Digital Games, 1-10, 2020
282020
Who killed albert einstein? From open data to murder mystery games
GAB Barros, M Green, A Liapis, J Togelius
IEEE Transactions on Games (TOG), 2018
252018
Organic building generation in minecraft
MC Green, C Salge, J Togelius
Proceedings of the 14th International Conference on the Foundations of …, 2019
212019
Learning controllable 3D level generators
Z Jiang, S Earle, M Green, J Togelius
Proceedings of the 17th International Conference on the Foundations of …, 2022
192022
Two-step constructive approaches for dungeon generation
MC Green, A Khalifa, A Alsoughayer, D Surana, A Liapis, J Togelius
Foundations of Digital Games (FDG), 1-7, 2019
182019
Generative design in Minecraft: chronicle challenge
C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius
International Conference on Computational Creativity, 2019
172019
Tree search vs optimization approaches for map generation
D Bhaumik, A Khalifa, MC Green, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
17*2019
Data-driven Design: A Case for Maximalist Game Design
GAB Barros, MC Green, A Liapis, J Togelius
International Conference on Computational Creativity (ICCC), 2018
132018
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