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Julian Togelius
Julian Togelius
Associate Professor of Computer Science and Engineering, New York University; co-founder, modl.ai
Verified email at nyu.edu - Homepage
Title
Cited by
Cited by
Year
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
9382011
Procedural Content Generation In Games
N Shaker, J Togelius, MJ Nelson
Springer, 2016
910*2016
Artificial intelligence and games
GN Yannakakis, J Togelius
Springer, 2018
7022018
Experience-driven procedural content generation
GN Yannakakis, J Togelius
IEEE Transactions on Affective Computing 2 (3), 147-161, 2011
6352011
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
4532018
Towards automatic personalised content creation for racing games
J Togelius, R De Nardi, SM Lucas
2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007
3852007
An experiment in automatic game design
J Togelius, J Schmidhuber
2008 IEEE Symposium On Computational Intelligence and Games, 111-118, 2008
3332008
Deep learning for video game playing
N Justesen, P Bontrager, J Togelius, S Risi
IEEE Transactions on Games 12 (1), 1-20, 2019
3312019
Modeling player experience for content creation
C Pedersen, J Togelius, GN Yannakakis
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 54-67, 2010
3312010
Towards automatic personalized content generation for platform games
N Shaker, G Yannakakis, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010
3152010
Sentient sketchbook: computer-assisted game level authoring
A Liapis, GN Yannakakis, J Togelius
ACM, 2013
3092013
Alphastar: An evolutionary computation perspective
K Arulkumaran, A Cully, J Togelius
Proceedings of the genetic and evolutionary computation conference companion …, 2019
2902019
What is procedural content generation? Mario on the borderline
J Togelius, E Kastbjerg, D Schedl, GN Yannakakis
Proceedings of the 2nd international workshop on procedural content …, 2011
2762011
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
2742015
A panorama of artificial and computational intelligence in games
GN Yannakakis, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 317-335, 2014
2592014
Cellular automata for real-time generation of infinite cave levels
L Johnson, GN Yannakakis, J Togelius
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010
2512010
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution*
P Bontrager, A Roy, J Togelius, N Memon, A Ross
2018 IEEE 9th International Conference on Biometrics Theory, Applications …, 2018
247*2018
The 2009 mario ai competition
J Togelius, S Karakovskiy, R Baumgarten
IEEE Congress on Evolutionary Computation, 1-8, 2010
2452010
Modeling player experience in super mario bros
C Pedersen, J Togelius, GN Yannakakis
2009 IEEE Symposium on Computational Intelligence and Games, 132-139, 2009
2422009
The mario ai benchmark and competitions
S Karakovskiy, J Togelius
IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 55-67, 2012
2382012
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