Marierose Van Dooren
Marierose Van Dooren
PhD candidate, TU Delft
Verified email at tudelft.nl
Title
Cited by
Cited by
Year
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1
OAB Henkemans, BPB Bierman, J Janssen, R Looije, MA Neerincx, ...
International Journal of Human-Computer Studies 106, 63-76, 2017
482017
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects
VH Marierose van Dooren, Valentijn Visch, Renske Spijkerman, Richard Goossens
International Journal of Serious Games 3 (4), 2016
112016
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare
MMM van Dooren, P Siriaraya, V Visch, R Spijkerman, L Bijkerk
Entertainment Computing 31, 100305, 2019
82019
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents
MMM Van Dooren, VT Visch, R Spijkerman
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
62018
PLEX as input and evaluation tool in persuasive game design: pilot study
MMM van Dooren, R Spijkerman, RHM Goossens, VM Hendriks, VT Visch
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
62014
Positive Gaming: Workshop on Gamification and Games for Wellbeing
GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
52017
Learnings and challenges in designing gamifications for mental healthcare: The case study of the ReadySetGoals Application
P Siriaraya, V Visch, MMM Van Dooren, R Spijkerman
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
42018
The Design and Application of Game Rewards in Youth Addiction Care
MMM van Dooren, VT Visch, R Spijkerman
Information 10 (4), 126, 2019
22019
Personalized Design Process for Persuasive Technologies.
MMM van Dooren, VT Visch, R Spijkerman
PPT@ PERSUASIVE, 26-31, 2017
22017
Personalized persuasive game design for youth addiction care
MMM Van Dooren, VT Visch, RHM Goossens, R Spijkerman, ...
22015
Mental Health Therapy Protocols and eHealth Design: Focus Group Study
G Eysenbach, H Scholten, M Noordzij, MMM van Dooren, V Visch, ...
JMIR Formative Research 4 (5), 0-0, 2021
2021
Mental health therapy protocols and ehealth design: Focus group study
MMM Van Dooren, V Visch, R Spijkerman, RHM Goossens, VM Hendriks
JMIR formative research 4 (5), e15568, 2020
2020
Personalized gamification to enhance implementation of eHealth therapy in youth mental healthcare
MMM VAN DOOREN
Delft University of Technology, 2020
2020
Positive Gaming: Workshop on Gamification and Games for Wellbeing
G Fortes Tondello, R Orji, K Vella, D Johnson, M Van Dooren, L Nacke
Association for Computing Machinery, 2017
2017
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing-Preface
GF Tondello, D Johnson, R Orji, MMM Van Dooren, K Vella, LE Nacke
Positive Gaming: Workshop on Gamification and Games for Wellbeing …, 2017
2017
Gamification and Games for Wellbeing–Preface
GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke
2017
Next level project: Kan eHealth in de GGZ verbeterd worden door game-design?
M van Dooren
VGCT Najaarscongres: Springlevend!, 2016
2016
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