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Penny Sweetser Kyburz
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GameFlow: a model for evaluating player enjoyment in games
P Sweetser, P Wyeth
Computers in Entertainment (CIE) 3 (3), 3-3, 2005
34602005
Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
1642012
Emergence in Games
P Sweetser
1222008
Motivations for videogame play: Predictors of time spent playing
D Johnson, J Gardner, P Sweetser
Computers in Human Behavior 63, 805-812, 2016
1202016
Player-centered game environments: Assessing player opinions, experiences, and issues
P Sweetser, D Johnson
International Conference on Entertainment Computing, 321-332, 2004
982004
Revisiting the GameFlow Model with Detailed Heuristics
P Sweetser, D Johnson, P Wyeth
Journal of Creative Technologies 3, 2012
882012
GameFlow in different game genres and platforms
P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska
Computers in Entertainment (CIE) 15 (3), 1-24, 2017
842017
Current AI in Games: A review
P Sweetser, J Wiles
Australian Journal of Intelligent Information Processing Systems 8 (1), 24-42, 2002
832002
Personality, genre and videogame play experience
D Johnson, P Wyeth, P Sweetser, J Gardner
Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012
742012
GameFlow heuristics for designing and evaluating real-time strategy games
P Sweetser, D Johnson, P Wyeth, A Ozdowska
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
622012
Scripting versus emergence: issues for game developers and players in game environment design
P Sweetser, J Wiles
International Journal of Intelligent Games and Simulation 4 (1), 1-9, 2005
612005
Creating engaging artificial characters for games
P Sweetser, D Johnson, J Sweetser, J Wiles
Proceedings of the 2nd International Conference on Entertainment computing, 1-8, 2003
492003
A framework of dynamic difficulty adjustment in competitive multiplayer video games
A Baldwin, D Johnson, P Wyeth, P Sweetser
2013 IEEE international games innovation conference (IGIC), 16-19, 2013
482013
An emergent approach to game design: Development and play
P Sweetser
University of Queensland, 2006
42*2006
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability
S Caldwell, P Sweetser, N O’Donnell, MJ Knight, M Aitchison, T Gedeon, ...
ACM Transactions on Interactive Intelligent Systems (TiiS), 2022
392022
The people-game-play model for understanding videogames' impact on wellbeing
D Johnson, P Wyeth, P Sweetser
2013 IEEE International Games Innovation Conference (IGIC), 85-88, 2013
382013
Combining influence maps and cellular automata for reactive game agents
P Sweetser, J Wiles
International Conference on Intelligent Data Engineering and Automated …, 2005
332005
Understanding enjoyment in VR games with GameFlow
P Sweetser, Z Rogalewicz, Q Li
Proceedings of the 25th ACM Symposium on Virtual Reality Software and …, 2019
312019
Leveraging semantic features for recommendation: Sentence-level emotion analysis
C Yang, X Chen, L Liu, P Sweetser
Information Processing & Management 58 (3), 102543, 2021
282021
The inherent appeal of physically controlled peripherals
D Johnson, J Gardner, J Wiles, P Sweetser, K Hollingsworth
Entertainment Computing: Technologies and Application, 371-378, 2003
272003
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