Follow
Madison Klarkowski
Madison Klarkowski
Assistant Professor, University of Saskatchewan
Verified email at usask.ca
Title
Cited by
Cited by
Year
A sense of belonging: Pokémon GO and social connectedness
K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ...
Games and Culture 14 (6), 583-603, 2019
1772019
Don’t you know that you’re toxic: Normalization of toxicity in online gaming
NA Beres, J Frommel, E Reid, RL Mandryk, M Klarkowski
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
1592021
Physiological measures for game evaluation
R Mandryk, M Klarkowski
Game usability, 161-187, 2022
902022
Greater rewards in videogames lead to more presence, enjoyment and effort
D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling
Computers in Human Behavior 87, 66-74, 2018
762018
Making friends in online games: gender differences and designing for greater social connectedness
K Vella, M Klarkowski, S Turkay, D Johnson
Behaviour & Information Technology 39 (8), 917-934, 2020
612020
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation
M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
532016
The impact of rewards and trait reward responsiveness on player motivation
C Phillips, D Johnson, M Klarkowski, MJ White, L Hides
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
502018
Redefining videogame reward types
C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
502015
Cooperative game play with avatars and agents: Differences in brain activity and the experience of play
D Johnson, P Wyeth, M Clark, C Watling
Proceedings of the 33rd annual acm conference on human factors in computing …, 2015
482015
" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming
R Robinson, K Wiley, A Rezaeivahdati, M Klarkowski, RL Mandryk
Proceedings of the annual symposium on computer-human interaction in play …, 2020
362020
Operationalising and measuring flow in video games
M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
332015
“Bad vibrations”: Sensing toxicity from in-game audio features
E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel
IEEE Transactions on Games 14 (4), 558-568, 2022
302022
Psychophysiology of challenge in play: EDA and self-reported arousal
M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
302016
The social context of video game play: Challenges and strategies
K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth
Proceedings of the 2016 ACM conference on designing interactive systems, 761-772, 2016
282016
Feeling good and in control: In-game tools to support targets of toxicity
E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-27, 2022
272022
The struggle is Spiel: On failure and success in games
J Frommel, M Klarkowski, RL Mandryk
Proceedings of the 16th International Conference on the Foundations of …, 2021
252021
Identifying commercial games with therapeutic potential through a content analysis of steam reviews
C Phillips, M Klarkowski, J Frommel, C Gutwin, RL Mandryk
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021
222021
” Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences
RB Robinson, R Rheeder, M Klarkowski, RL Mandryk
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
212022
Using applied games to engage mHealth users: a case study of MindMax
K Vella, N Peever, M Klarkowski, B Ploderer, J Mitchell, D Johnson
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
192018
Under pressure: Exploring choke and clutch in competitive video games
NA Beres, M Klarkowski, RL Mandryk
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-22, 2021
152021
The system can't perform the operation now. Try again later.
Articles 1–20