A sense of belonging: Pokémon GO and social connectedness K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ... Games and Culture 14 (6), 583-603, 2019 | 177 | 2019 |
Don’t you know that you’re toxic: Normalization of toxicity in online gaming NA Beres, J Frommel, E Reid, RL Mandryk, M Klarkowski Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 159 | 2021 |
Physiological measures for game evaluation R Mandryk, M Klarkowski Game usability, 161-187, 2022 | 90 | 2022 |
Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 76 | 2018 |
Making friends in online games: gender differences and designing for greater social connectedness K Vella, M Klarkowski, S Turkay, D Johnson Behaviour & Information Technology 39 (8), 917-934, 2020 | 61 | 2020 |
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 53 | 2016 |
The impact of rewards and trait reward responsiveness on player motivation C Phillips, D Johnson, M Klarkowski, MJ White, L Hides Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 50 | 2018 |
Redefining videogame reward types C Phillips, D Johnson, P Wyeth, L Hides, M Klarkowski Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 50 | 2015 |
Cooperative game play with avatars and agents: Differences in brain activity and the experience of play D Johnson, P Wyeth, M Clark, C Watling Proceedings of the 33rd annual acm conference on human factors in computing …, 2015 | 48 | 2015 |
" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming R Robinson, K Wiley, A Rezaeivahdati, M Klarkowski, RL Mandryk Proceedings of the annual symposium on computer-human interaction in play …, 2020 | 36 | 2020 |
Operationalising and measuring flow in video games M Klarkowski, D Johnson, P Wyeth, S Smith, C Phillips Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 33 | 2015 |
“Bad vibrations”: Sensing toxicity from in-game audio features E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel IEEE Transactions on Games 14 (4), 558-568, 2022 | 30 | 2022 |
Psychophysiology of challenge in play: EDA and self-reported arousal M Klarkowski, D Johnson, P Wyeth, C Phillips, S Smith Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 30 | 2016 |
The social context of video game play: Challenges and strategies K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth Proceedings of the 2016 ACM conference on designing interactive systems, 761-772, 2016 | 28 | 2016 |
Feeling good and in control: In-game tools to support targets of toxicity E Reid, RL Mandryk, NA Beres, M Klarkowski, J Frommel Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-27, 2022 | 27 | 2022 |
The struggle is Spiel: On failure and success in games J Frommel, M Klarkowski, RL Mandryk Proceedings of the 16th International Conference on the Foundations of …, 2021 | 25 | 2021 |
Identifying commercial games with therapeutic potential through a content analysis of steam reviews C Phillips, M Klarkowski, J Frommel, C Gutwin, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-21, 2021 | 22 | 2021 |
” Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences RB Robinson, R Rheeder, M Klarkowski, RL Mandryk Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 21 | 2022 |
Using applied games to engage mHealth users: a case study of MindMax K Vella, N Peever, M Klarkowski, B Ploderer, J Mitchell, D Johnson Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 19 | 2018 |
Under pressure: Exploring choke and clutch in competitive video games NA Beres, M Klarkowski, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-22, 2021 | 15 | 2021 |