Geoffrey Hookham
Geoffrey Hookham
Verified email at newcastle.edu.au
Title
Cited by
Cited by
Year
Comparing usability and engagement between a serious game and a traditional online program
G Hookham, K Nesbitt, F Kay-Lambkin
Proceedings of the Australasian Computer Science Week Multiconference, 1-10, 2016
262016
Using the startle eye-blink to measure affect in players
K Nesbitt, K Blackmore, G Hookham, F Kay-Lambkin, P Walla
Serious Games Analytics, 401-434, 2015
252015
A systematic review of the definition and measurement of engagement in serious games
G Hookham, K Nesbitt
Proceedings of the Australasian Computer Science Week Multiconference, 1-10, 2019
122019
Gamification for education: designing a pharmacy education game
G Hookham, K Nesbitt, J Cooper, H Croft, R Rasiah
Australasian Conference on Artificial Life and Computational Intelligence …, 2015
82015
Developing a Virtual Tour of a Community Pharmacy for use in Education
G Hookham, K Nesbitt, J Cooper, R Rasiah
Information Technology in Industry 2 (1), 33-37, 2014
82014
The spectrum of states: comedy, humour and engagement in games
G Hookham, M Meany
Proceedings of the 11th Australasian Conference on Interactive Entertainment …, 2015
52015
Training for life: Designing a game to engage younger people in a psychological counselling program
G Hookham, M Deady, F Kay-Lambkin, K Nesbitt
Australian Journal of Intelligent Information Processing Systems 13 (3), 2013
52013
Using startle probe to compare affect and engagement between a serious game and an online intervention program
G Hookham, F Kay-Lambkin, K Blackmore, K Nesbitt
Proceedings of the Australasian Computer Science Week Multiconference, 1-9, 2016
42016
A concurrent think aloud study of engagement and usability in a serious game
G Hookham, B Bewick, F Kay-Lambkin, K Nesbitt
Joint International Conference on Serious Games, 214-219, 2016
22016
Perspective Shifting: Humour and Comedy in Games
G Hookham, M Meany
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
12014
STATEMENT OF ORIGINALITY
GT Hookham
The University of Newcastle, Australia, 2018
2018
Efficacy and Usability in the Design of a Pharmacy Education Game
G Hookham, J Cooper, R Rasiah, H Croft, K Nesbitt
Entertainment Computing-ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
2014
Australian Journal of Intelligent Information Processing Systems
G Hookham, M Deady, F Kay-Lambkin, K Nesbitt, O Mubin, S Shahid, ...
2013
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