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Maximus D. Kaos
Maximus D. Kaos
Department of Sports Science and Clinical Biomechanics, University of Southern Denmark
Verified email at health.sdu.dk
Title
Cited by
Cited by
Year
Beyond designing for motivation: the importance of context in gamification
C Richards, CW Thompson, N Graham
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
1102014
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy
HA Hernandez, M Ketcheson, A Schneider, Z Ye, D Fehlings, L Switzer, ...
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
472014
Developing compelling repetitive-motion exergames by balancing player agency with the constraints of exercise
C Richards, TCN Graham
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 911-923, 2016
212016
Social play in an exergame: how the need to belong predicts adherence
MD Kaos, RE Rhodes, P Hämäläinen, TCN Graham
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
202019
Effects of home‐based exergaming on child social cognition and subsequent prediction of behavior
RE Rhodes, MD Kaos, MR Beauchamp, SK Bursick, AE Latimer‐Cheung, ...
Scandinavian Journal of Medicine & Science in Sports 28 (10), 2234-2242, 2018
132018
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
L Lehtonen, MD Kaos, R Kajastila, L Holsti, J Karsisto, S Pekkola, ...
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 19-29, 2019
122019
Efficacy of online multi-player versus single-player exergames on adherence behaviors among children: A nonrandomized control trial
MD Kaos, MR Beauchamp, S Bursick, AE Latimer-Cheung, H Hernandez, ...
Annals of Behavioral Medicine 52 (10), 878-889, 2018
122018
3pp-r: Enabling natural movement in 3rd person virtual reality
I Evin, T Pesola, MD Kaos, TM Takala, P Hämäläinen
Proceedings of the annual symposium on computer-human interaction in play …, 2020
82020
Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion
C Richards
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
72014
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises
C Richards, TCN Graham
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
42015
Plusminus: Augmenting physics to promote emergent gameplay
V Hokkanen, T Holmes, H Koivuranta, A Sandberg, H Sorva, J Toikka, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
32018
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment
T Saloheimo, M Kaos, P Fricker, P Hämäläinen
Academic Mindtrek 2021, 49-59, 2021
12021
Utilizing a modular approach to gamification to improve nutrition and fitness in children
C Richards
12013
Insights from design processes used in developing exergames
AHK Lund, AF Sørensen, L Elbæk, MD Kaos
15th European Conference on Game Based Learning, ECGBL 2021, 490-498, 2021
2021
Fair and Encouraging - Developing an Automatic Assessment System in Aalto Drawing
C Lassheikki, I Nokelainen, Y Shan, M Kaos, M Raevaara, H Valja, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
2018
The Role of Agency in the Design and Play of Exercise Video Games
M Kaos
2018
Utilizing a modular approach to gamification to improve nutrition and fitness in children
M Kaos
2013
Making an Impact on the Obesity Epidemic by Deploying a Mobile Fitness Suite on the Android Market
C Richards
2011
DR RYAN RHODES (Orcid ID: 0000-0003-0940-9040) Article type
RE Rhodes, MD Kaos, MR Beauchamp, SK Bursick, AE Latimer-Cheung, ...
Human Augmentation
C Richards
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