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Florian Mehm
Florian Mehm
Technical Lead, Limbic Entertainment GmbH
Verified email at mehm.net - Homepage
Title
Cited by
Cited by
Year
Serious games for health: personalized exergames
S Göbel, S Hardy, V Wendel, F Mehm, R Steinmetz
Proceedings of the 18th ACM international conference on Multimedia, 1663-1666, 2010
3082010
Personalized, adaptive digital educational games using narrative game-based learning objects
S Göbel, F Mehm
Serious Games and Virtual Worlds in Education, Professional Development, and …, 2013
1152013
80days: Adaptive digital storytelling for digital educational games
S Göbel, F Mehm, S Radke, R Steinmetz
Proceedings of the 2nd international workshop on Story-Telling and …, 2009
862009
Narrative game-based learning objects for story-based digital educational games
S Göbel, A de Carvalho Rodrigues, F Mehm, R Steinmetz
narrative 14, 16, 2009
572009
Authoring environment for story-based digital educational games
F Mehm, S Göbel, S Radke, R Steinmetz
Proceedings of the 1st International Open Workshop on Intelligent …, 2009
442009
Bat cave: A testing and evaluation platform for digital educational games
F Mehm, V Wendel, S Göbel, R Steinmetz
Proceedings of the 3rd European conference on games based learning, 251-260, 2010
362010
PEDALE–A peer education diagnostic and learning environment
J Konert, K Richter, F Mehm, S Göbel, R Bruder, R Steinmetz
Journal of Educational Technology & Society 15 (4), 27-38, 2012
322012
Authoring serious games
F Mehm
Proceedings of the Fifth International Conference on the Foundations of …, 2010
232010
Authoring of serious adventure games in storytec
F Mehm, S Göbel, R Steinmetz
International Conference on Technologies for E-Learning and Digital …, 2012
212012
An authoring tool for adaptive digital educational games
F Mehm, J Konert, S Göbel, R Steinmetz
21st Century Learning for 21st Century Skills: 7th European Conference of …, 2012
202012
Collaborative authoring of serious games for health
F Mehm, S Hardy, S Göbel, R Steinmetz
Proceedings of the 19th ACM international conference on Multimedia, 807-808, 2011
202011
Introducing component-based templates into a game authoring tool
F Mehm, S Göbel, R Steinmetz
5th European Conference on Games Based Learning, 395-403, 2011
192011
Future trends in game authoring tools
F Mehm, C Reuter, S Göbel, R Steinmetz
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
182012
An authoring tool for educational adventure games: concept, game models and authoring processes
F Mehm, S Göbel, R Steinmetz
International Journal of Game-Based Learning (IJGBL) 3 (1), 63-79, 2013
162013
Dynamically adjusting digital educational games towards learning objectives
K Koidl, F Mehm, C Hampson, O Conlan, S Göbel
Proceedings of the Third European Conference on Games Based Learning (ECGBL …, 2010
162010
Evaluation of adaptive serious games using playtraces and aggregated play data
C Reuter, F Mehm, S Göbel, R Steinmetz
Proceedings of the 7th European Conference on Games Based Learning, 504-511, 2013
112013
Erstellung, Steuerung und Evaluation von Serious Games: Authoring, Control and Evaluation of Serious Games
S Göbel, F Mehm, V Wendel, J Konert, S Hardy, C Reuter, M Gutjahr, ...
Informatik-Spektrum 37, 547-557, 2014
102014
Authoring of adaptive single-player educational games
F Mehm
Technische Universität, 2013
82013
Authoring processes and tools
F Mehm, R Dörner, M Masuch
Serious Games: Foundations, Concepts and Practice, 83-106, 2016
72016
Rapid prototyping for multiplayer serious games
C Reuter, T Tregel, F Mehm, S Göbel, R Steinmetz
Proceedings of the 8th European Conference on Games Based Learning, Reading …, 2014
52014
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