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Troy Innocent
Title
Cited by
Cited by
Year
Generative Design: A Paradigm for Design Research.
J McCormack, A Dorin, T Innocent
2192004
Nonverbal communication in multiplayer game worlds.
T Innocent, S Haines
IE, 11, 2007
282007
The Language of Iconica
T Innocent
Leonardo 34 (3), 255-259, 2001
222001
Heightened intensity: Reflecting on player experiences in Wayfinder Live
T Innocent, D Leorke
Convergence 25 (1), 18-39, 2019
212019
Play and placemaking in urban art environments
T Innocent
Proceedings of the 3rd conference on media architecture biennale, 1-4, 2016
212016
The Space Between Debord and Pikachu.
H Davies, T Innocent
DiGRA Conference, 2017
202017
Citizens of play: Revisiting the relationship between playable and smart cities
T Innocent
Making Smart Cities More Playable: Exploring Playable Cities, 25-49, 2020
192020
Strange ontologies in digital culture
M Whitelaw, M Guglielmetti, T Innocent
Computers in Entertainment (CIE) 7 (1), 1-13, 2009
192009
Play about place: Placemaking in location-based game design
T Innocent
Proceedings of the 4th Media Architecture Biennale Conference, 137-143, 2018
132018
Urban play as catalyst for social wellbeing post-pandemic
T Innocent, Q Stevens
Frontiers in Computer Science 3, 634145, 2021
102021
Exploring the nature of electronic space through semiotic morphism
TC Innocent
Digital Arts and Culture 2003, 72-80, 2003
92003
Code switching in mixed realities.
T Innocent
ISEA International, 2013
82013
Urban codemakers: Decompiling the player
S Conway, T Innocent
Analog Game Studies 3 (2), 2016
72016
(De) coding the City: Analyzing Urban Play through" Wayfinder" Live.
T Innocent, D Leorke
American Journal of Play 12 (3), 270-304, 2020
62020
Playable cities now
T Innocent
DiGRA Conference Proceedings 2019, 2019
62019
Bringing back an old idea for smart cities—playing on the street
T Innocent
The Conversation, 2017
62017
A framework for cloud aesthetics in mixed realities
T Innocent, L Aceti, P Thomas, E Colless
Leonardo electronic almanac 22 (1), 2017
52017
Ways of Being
S Conway, T Innocent
Transactions 3 (1), 5-26, 2017
52017
Playable Cities: Creative technologies and social frameworks that connect people and place
T Innocent
Melbourne Knowledge Program, 2019
42019
Play in the algorithmic city
T Innocent
Intelligent Technologies for Interactive Entertainment: 8th International …, 2017
42017
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