Marvin Andujar, PhD
Marvin Andujar, PhD
Assistant Professor, Department of Computer Science & Engineering, University of South Florida
Verified email at usf.edu - Homepage
Title
Cited by
Cited by
Year
Let's learn! enhancing user's engagement levels through passive brain-computer interfaces
M Andujar, JE Gilbert
CHI'13 extended abstracts on human factors in computing systems, 703-708, 2013
592013
The state-of-the-art of human–drone interaction: A survey
D Tezza, M Andujar
IEEE Access 7, 167438-167454, 2019
452019
Artistic brain-computer interfaces: the expression and stimulation of the user’s affective state
M Andujar, CS Crawford, A Nijholt, F Jackson, JE Gilbert
Brain-computer interfaces 2 (2-3), 60-69, 2015
232015
Brain–computer interface software: A review and discussion
P Stegman, CS Crawford, M Andujar, A Nijholt, JE Gilbert
IEEE Transactions on Human-Machine Systems 50 (2), 101-115, 2020
142020
Brain-Computer Interfaces for Artistic Expression
A Nijholt, RJK Jacob, M Andujar, BF Yuksel, G Leslie
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
132018
Designing a Humorous Workplace: Improving and Retaining Employee’s Happiness
M Andujar, A Nijholt, JE Gilbert
Advances in Affective and Pleasurable Design, 683-693, 2016
102016
An immersive virtual reality experience for learning Spanish
S Garcia, D Laesker, D Caprio, R Kauer, J Nguyen, M Andujar
International Conference on Human-Computer Interaction, 151-161, 2019
92019
Brain eRacing: An exploratory study on virtual brain-controlled drones
D Tezza, S Garcia, T Hossain, M Andujar
International Conference on Human-Computer Interaction, 150-162, 2019
82019
A virtual reality experience for learning languages
S Garcia, R Kauer, D Laesker, J Nguyen, M Andujar
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
82019
Mobile augmented games in playable cities: Humorous interaction with pokémon go
M Andujar, A Nijholt, JE Gilbert
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2017
82017
Are educational video games all they’re cracked up to be?: A physiological approach for measuring engagement in educational video games vs. conventional learning techniques
M Andujar, J Ekandem, I Alvarez, M James, J Gilbert
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2011
82011
Evaluating engagement physiologically and knowledge retention subjectively through two different learning techniques
M Andujar, JI Ekandem, JE Gilbert, P Morreale
International Conference on Human-Computer Interaction, 335-342, 2013
72013
An immersive brain painting: The effects of brain painting in a virtual reality environment
W McClinton, S Garcia, M Andujar
International Conference on Human-Computer Interaction, 436-445, 2019
62019
Let’s learn! An initial guide on using drones to teach STEM for children
D Tezza, S Garcia, M Andujar
International Conference on Human-Computer Interaction, 530-543, 2020
52020
The State-of-the-Art of Human–Drone Interaction: A Survey. IEEE Access 7 (2019), 167438–167454
D Tezza, M Andujar
52019
User experience evaluation towards cooperative brain-robot interaction
CS Crawford, M Andujar, F Jackson, S Remy, JE Gilbert
International Conference on Human-Computer Interaction, 184-193, 2015
52015
Attracting high school students to computing: A case study with drag-drop interfaces
M Andujar, L Aguilera, L Jimenez, F Zabe, J Shah, Y Jimenez, P Morreale
EdMedia+ Innovate Learning, 525-530, 2012
52012
P300-based 3d brain painting in virtual reality
W McClinton, D Caprio, D Laesker, B Pinto, S Garcia, M Andujar
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
42019
NeuroSnap: expressing the user’s affective state with facial filters
R Lieblein, C Hunter, S Garcia, M Andujar, CS Crawford, JE Gilbert
International Conference on Augmented Cognition, 345-353, 2017
42017
Using a visual programing language to interact with visualizations of electroencephalogram signals
CS Crawford, M Andujar, F Jackson, I Applyrs, JE Gilbert
ASEE-SE Annual Meeting, 2016
42016
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