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Nick Yee
Nick Yee
Quantic Foundry
Verified email at nickyee.com - Homepage
Title
Cited by
Cited by
Year
Motivations for play in online games
N Yee
CyberPsychology & behavior 9 (6), 772-775, 2006
48452006
The Proteus effect: The effect of transformed self-representation on behavior
N Yee, J Bailenson
Human communication research 33 (3), 271-290, 2007
25882007
The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
N Yee
Presence: Teleoperators and virtual environments 15 (3), 309-329, 2006
22012006
" Alone together?" Exploring the social dynamics of massively multiplayer online games
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
12012006
Who plays, how much, and why? Debunking the stereotypical gamer profile
D Williams, N Yee, SE Caplan
Journal of computer-mediated communication 13 (4), 993-1018, 2008
11272008
The Proteus effect: Implications of transformed digital self-representation on online and offline behavior
N Yee, JN Bailenson, N Ducheneaut
Communication Research 36 (2), 285-312, 2009
11102009
From tree house to barracks: The social life of guilds in World of Warcraft
D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell
Games and culture 1 (4), 338-361, 2006
11062006
The digital workforce and the workplace of the future
A Colbert, N Yee, G George
Academy of management journal 59 (3), 731-739, 2016
10942016
The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments
N Yee, JN Bailenson, M Urbanek, F Chang, D Merget
CyberPsychology & Behavior 10 (1), 115-121, 2007
9562007
Digital chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments
JN Bailenson, N Yee
Psychological science 16 (10), 814-819, 2005
8282005
Problematic Internet use and psychosocial well-being among MMO players
S Caplan, D Williams, N Yee
Computers in human behavior 25 (6), 1312-1319, 2009
7962009
The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context
JN Bailenson, N Yee, J Blascovich, AC Beall, N Lundblad, M Jin
The journal of the learning sciences 17 (1), 102-141, 2008
7872008
The labor of fun: How video games blur the boundaries of work and play
N Yee
Games and culture 1 (1), 68-71, 2006
7152006
Body and mind: a study of avatar personalization in three virtual worlds
N Ducheneaut, MH Wen, N Yee, G Wadley
Proceedings of the SIGCHI conference on human factors in computing systems …, 2009
6842009
Looking for gender: Gender roles and behaviors among online gamers
D Williams, M Consalvo, S Caplan, N Yee
Journal of communication 59 (4), 700-725, 2009
6252009
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
JN Bailenson, N Yee, D Merget, R Schroeder
Presence: Teleoperators and Virtual Environments 15 (4), 359-372, 2006
5472006
The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships and problematic usage
N Yee
Avatars at work and play: Collaboration and interaction in shared virtual …, 2006
4942006
The life and death of online gaming communities: a look at guilds in world of warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007
4662007
Building an MMO with mass appeal: A look at gameplay in World of Warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Games and Culture 1 (4), 281-317, 2006
4552006
The Proteus paradox: How online games and virtual worlds change us-and how they don't
N Yee
Yale University Press, 2014
4032014
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Articles 1–20