Flow and immersion in first-person shooters: measuring the player's gameplay experience L Nacke, CA Lindley Proceedings of the 2008 conference on future play: Research, play, share, 81-88, 2008 | 573 | 2008 |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game LE Nacke, MN Grimshaw, CA Lindley Interacting with computers 22 (5), 336-343, 2010 | 338 | 2010 |
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience LE Nacke, CA Lindley arXiv preprint arXiv:1004.0248, 2010 | 247 | 2010 |
Measuring the experience of digital game enjoyment W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ... Proceedings of measuring behavior 2008 (2008), 88-89, 2008 | 241 | 2008 |
The Gameplay Gestalt, Narrative, and Interactive Storytelling. CA Lindley CGDC Conf., 2002 | 180 | 2002 |
Story and Narrative Structures in Computer Games CA Lindley Developing Interactive Narrative Content sagas-sagasnet reader, 2005 | 172 | 2005 |
Game taxonomies: A high level framework for game analysis and design CA Lindley Gamasutra feature article 3, 2003 | 160 | 2003 |
Electroencephalographic assessment of player experience: A pilot study in affective ludology LE Nacke, S Stellmach, CA Lindley Simulation & Gaming 42 (5), 632-655, 2011 | 156 | 2011 |
The semiotics of time structure in ludic space as a foundation for analysis and design C Lindley Game studies 5 (1), 2005, 2005 | 143 | 2005 |
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience M Grimshaw, C Lindley, L Nacke Audio Mostly-a conference on interaction with sound, 2008 | 115 | 2008 |
Game play schemas: from player analysis to adaptive game mechanics CA Lindley, CC Sennersten International Journal of Computer Games Technology 2008 (1), 216784, 2008 | 115 | 2008 |
Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience LE Nacke, A Nacke, CA Lindley CyberPsychology & Behavior 12 (5), 493-499, 2009 | 106 | 2009 |
Game space design foundations for trans-reality games CA Lindley Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 89 | 2005 |
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay C Lindley, L Nacke, C Sennersten 13th International Conference on Computer Games (CGames 2008), 2008 | 88 | 2008 |
Gameplay experience in a gaze interaction game LE Nacke, S Stellmach, D Sasse, CA Lindley arXiv preprint arXiv:1004.0259, 2010 | 78 | 2010 |
Boredom, immersion, flow: A pilot study investigating player experience L Nacke, C Lindley IADIS International Conference Gaming 2008: Design for engaging experience …, 2008 | 78 | 2008 |
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ... 20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012 | 75 | 2012 |
Log who’s playing: psychophysiological game analysis made easy through event logging L Nacke, C Lindley, S Stellmach Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008 | 66 | 2008 |
Narrative, game play, and alternative time structures for virtual environments CA Lindley International Conference on Technologies for Interactive Digital …, 2004 | 57 | 2004 |
Modeling cognitive load and physiological arousal through pupil diameter and heart rate P Jerčić, C Sennersten, C Lindley Multimedia Tools and Applications 79 (5), 3145-3159, 2020 | 54 | 2020 |