Julian Kücklich
Julian Kücklich
Verified email at kuecklich.de
TitleCited byYear
Precarious playbour: Modders and the digital games industry
J Kücklich
fibreculture 5 (1), 1-5, 2005
Player-centred game design: Player modelling and adaptive digital games
D Charles, A Kerr, M McNeill, M McAlister, M Black, J Kcklich, A Moore, ...
Proceedings of the digital games research conference 285 (6), 285-298, 2005
Space time play
F Von Borries, SP Walz, M Böttger
Computer Games, Architecture and Urbanism: The next Level, Basel, 2007
Perspectives of computer game philology
J Kücklich
Game Studies 3 (1), 2003
New media–new pleasures?
A Kerr, J Kücklich, P Brereton
International Journal of Cultural Studies 9 (1), 63-82, 2006
Play and playability as key concepts in new media studies
J Kücklich, MC Fellow
STeM Centre, Dublin City University, 2004
Virtual worlds and their discontents: Precarious sovereignty, governmentality, and the ideology of play
JR Kücklich
Games and Culture 4 (4), 340-352, 2009
Other playings: cheating in computer games
J Kuecklich
Proceedings of the Other Players conference, 2004
Literary theory and digital games
J Kücklich
Understanding digital games, 95-111, 2006
Literary theory and computer games
J Kücklich
Proceedings of the First Conference on Computational Semiotics for Games and …, 2001
Homo deludens: Cheating as a methodological tool in digital games research
J Kücklich
Convergence 13 (4), 355-367, 2007
The Study of Computer Games as a Second-Order Cybernetic System.
J Kücklich
CGDC Conf., 2002
Forbidden pleasures: Cheating in computer games
J Kücklich, M Swal-well, J Wilson
The pleasures of computer gaming: Essays on cultural history, theory and …, 2008
A techno-semiotic approach to cheating in computer games: Or how I learned to stop worrying and love the machine
J Kücklich
Games and Culture 4 (2), 158-169, 2009
The playability of texts vs. the readability of games: towards a holistic theory of fictionality.
J Kücklich
DiGRA Conference, 2003
Social game studies: A workshop report
S Deterding, S Björk, S Dreyer, A Järvinen, B Kirman, J Kücklich, ...
With contributions by S. Björk, S. Deterding, S. Dreyer, A. Järvinen, B …, 2010
Auf der Suche nach dem verlorenen Text: Literaturwissenschaften und Computerspiele
J Kücklich
Philologie im Netz 15, 25-42, 2001
New media: New media pleasures
A Kerr, P Brereton, J Kücklich, R Flynn
STeM working paper: Final research report of a pilot research project …, 2004
Narratologische Ansätze–Computerspiele als Erzählungen
J Kücklich
Bevc, Tobias (Hg.): Wie wir spielen, was wir werden. Computerspiele in …, 2009
Modding, Cheating und Skinning. Konfigurative Praktiken in Computer-und Videospielen
J Kücklich
Abgerufen am 25, 2007, 2004
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Articles 1–20