Stefan Greuter
Title
Cited by
Cited by
Year
Real-time procedural generation ofpseudo infinite'cities
S Greuter, J Parker, N Stewart, G Leach
Proceedings of the 1st international conference on Computer graphics and …, 2003
2102003
Towards personalised, gamified systems: an investigation into game design, personality and player typologies
LS Ferro, SP Walz, S Greuter
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
1672013
How enterprises play: Towards a taxonomy for enterprise gamification
M Raftopoulos, S Walz, S Greuter
Conference: Diversity of Play: Games–Cultures-Identities. DiGRA. Recuperado …, 2015
452015
Undiscovered worlds–towards a framework for real-time procedural world generation
S Greuter, J Parker, N Stewart, G Leach
Fifth International Digital Arts and Culture Conference, Melbourne …, 2003
452003
Next Steps for Human-Computer Integration
FF Mueller, P Lopes, P Strohmeier, W Ju, C Seim, M Weigel, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
242020
A context-based design process for future use cases of autonomous driving: prototyping AutoGym
S Krome, W Goddard, S Greuter, SP Walz, A Gerlicher
Proceedings of the 7th international conference on automotive user …, 2015
222015
Designing a game for occupational health and safety in the construction industry
S Greuter, S Tepe, JF Peterson, F Boukamp, K d'Amazing, K Quigley, ...
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
212012
Spacewalk: Movement and interaction in virtual space with commodity hardware
S Greuter, DJ Roberts
Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014
192014
Ingestible Games: Swallowing a Digital Sensor to Play a Game
Z Li, F Brandmueller, FF Mueller, S Greuter
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
172017
Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera
S Greuter, DJ Roberts
Journal of Simulation 9 (1), 54-63, 2015
152015
The Guts Game: towards designing ingestible games
Z Li, R Patibanda, F Brandmueller, W Wang, K Berean, S Greuter, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
142018
Gamicards-an alternative method for paper-prototyping the design of gamified systems
LS Ferro, SP Walz, S Greuter
International Conference on Entertainment Computing, 11-18, 2014
142014
Contextual inquiry of future commuting in autonomous cars
S Krome, SP Walz, S Greuter
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
112016
Beyond the horizon: Computer generated, three-dimensional, infinite virtual worlds without repetition in real-time
S Greuter, N Stewart, G Leach
Image text and sound, 2004
112004
Exploring game ideas for stresslessness in the automotive domain
S Krome, SP Walz, S Greuter, J Holopainen, A Gerlicher, M Schleehauf
Proceedings of the 2014 Conference on Interactive Entertainment, 1-3, 2014
92014
The virtual experiences portals—a reconfigurable platform for immersive visualization
ID Peake, JO Blech, E Watkins, S Greuter, HW Schmidt
International Conference on Augmented Reality, Virtual Reality and Computer …, 2016
82016
Trees of tales: A playful reading application for Arabic children
F Alaamri, S Greuter, SP Walz
International Conference on Entertainment Computing, 3-10, 2014
82014
HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli
Z Li, Y Wang, W Wang, W Chen, T Hoang, S Greuter, FF Mueller
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
72019
AutoPlay: Unfolding motivational affordances of autonomous driving
S Krome, J Holopainen, S Greuter
Automotive User Interfaces, 483-510, 2017
72017
Engaging students in OH&S hazard identification through a game.
S Greuter, S Tepe
DiGRA Conference, 2013
72013
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