Ian Livingston
Ian Livingston
Blizzard Entertainment
Verified email at usask.ca
TitleCited byYear
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
2782012
How players value their characters in world of warcraft
IJ Livingston, C Gutwin, RL Mandryk, M Birk
Proceedings of the 17th ACM conference on Computer supported cooperative …, 2014
412014
PiNiZoRo: a GPS-based exercise game for families
KG Stanley, I Livingston, A Bandurka, R Kapiszka, RL Mandryk
Proceedings of the International Academic Conference on the Future of Game …, 2010
372010
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations
IJ Livingston, RL Mandryk, KG Stanley
Proceedings of the International Academic Conference on the Future of Game …, 2010
262010
Influencing experience: the effects of reading game reviews on player experience
IJ Livingston, LE Nacke, RL Mandryk
International Conference on Entertainment Computing, 89-100, 2011
212011
Gemini: A pervasive accumulated context exergame
KG Stanley, IJ Livingston, A Bandurka, M Hashemian, RL Mandryk
International Conference on Entertainment Computing, 65-76, 2011
202011
Player experience: mixed methods and reporting results
V Zammitto, P Mirza-Babaei, I Livingston, M Kobayashi, LE Nacke
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 147-150, 2014
182014
Lateral biases in lighting of abstract artwork
DA McDine, IJ Livingston, NA Thomas, LJ Elias
Laterality 16 (3), 268-279, 2011
162011
The impact of negative game reviews and user comments on player experience
IJ Livingston, LE Nacke, RL Mandryk
ACM SIGGRAPH 2011 Game Papers, 4, 2011
132011
Character sharing in World of Warcraft
N Wong, A Tang, I Livingston, C Gutwin, R Mandryk
ECSCW 2009, 343-362, 2009
102009
Critic-Proofing: Robust Validation Through Data-Mining
IJ Livingston, LE Nacke, RL Mandryk
Proceedings of Fun and Games 2010 Workshop at Playability and Player …, 2010
42010
Motion-Based Game Design for Older Adults
KM Gerling, IJ Livingston, LE Nacke, RL Mandryk
GRAND’12, 2012
12012
The critical effect: evaluating the effects and use of video game reviews
IJ Livingston
12011
Euclidean Voronoi Diagrams for Circles in a Circle
I Livingston
MONTREAL, QUEBEC, CANADA, Montreal, Quebec, Canada, 1-12, 0
1
Addition and subtraction by human infants
C Hodent, VV Abeele, LE Nacke, ED Mekler, D Johnson, SM Alessi, ...
The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design 208 …, 2018
2018
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Articles 1–15