Adi Botea
Adi Botea
Researcher, IBM Research, Dublin, Ireland
Verified email at nicta.com.au
Title
Cited by
Cited by
Year
Near optimal hierarchical path-finding.
A Botea, M Müller, J Schaeffer
J. Game Dev. 1 (1), 1-30, 2004
5872004
Macro-FF: Improving AI planning with automatically learned macro-operators
A Botea, M Enzenberger, M Müller, J Schaeffer
Journal of Artificial Intelligence Research 24, 581-621, 2005
2452005
Domain-independent construction of pattern database heuristics for cost-optimal planning
P Haslum, A Botea, M Helmert, B Bonet, S Koenig
AAAI 7, 1007-1012, 2007
2422007
MAPP: a scalable multi-agent path planning algorithm with tractability and completeness guarantees
KHC Wang, A Botea
Journal of Artificial Intelligence Research 42, 55-90, 2011
1652011
Fast and Memory-Efficient Multi-Agent Pathfinding.
KHC Wang, A Botea
ICAPS, 380-387, 2008
1432008
Scalable, parallel best-first search for optimal sequential planning
A Kishimoto, A Fukunaga, A Botea
Proceedings of the International Conference on Automated Planning and …, 2009
922009
Tractable multi-agent path planning on grid maps
KHC Wang, A Botea
Twenty-First International Joint Conference on Artificial Intelligence, 2009
862009
Hierarchical path planning for multi-size agents in heterogeneous environments
D Harabor, A Botea
2008 IEEE Symposium On Computational Intelligence and Games, 258-265, 2008
702008
Offline Planning with Hierarchical Task Networks in Video Games.
JP Kelly, A Botea, S Koenig
AIIDE, 60-65, 2008
702008
Ultra-fast optimal pathfinding without runtime search
A Botea
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
682011
Optimal Reconfiguration for Supply Restoration With Informed A*
A Botea, J Rintanen, D Banerjee
Smart Grid, IEEE Transactions on 3 (2), 583-593, 2012
66*2012
Pathfinding in games
A Botea, B Bouzy, M Buro, C Bauckhage, D Nau
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
552013
Learning Partial-Order Macros from Solutions.
A Botea, M Müller, J Schaeffer
ICAPS, 231-240, 2005
542005
Using abstraction for planning in sokoban
A Botea, M Müller, J Schaeffer
International Conference on Computers and Games, 360-375, 2002
542002
Evaluation of a simple, scalable, parallel best-first search strategy
A Kishimoto, A Fukunaga, A Botea
Artificial Intelligence 195, 222-248, 2013
532013
Multi-modal journey planning in the presence of uncertainty
A Botea, E Nikolova, M Berlingerio
Twenty-third international conference on automated planning and scheduling, 2013
512013
Uncertainty in urban mobility: Predicting waiting times for shared bicycles and parking lots
B Chen, F Pinelli, M Sinn, A Botea, F Calabrese
16th International IEEE Conference on Intelligent Transportation Systems …, 2013
492013
On the complexity of quantum circuit compilation
A Botea, A Kishimoto, R Marinescu
Eleventh annual symposium on combinatorial search, 2018
452018
The grid-based path planning competition: 2014 entries and results
NR Sturtevant, J Traish, J Tulip, T Uras, S Koenig, B Strasser, A Botea, ...
Eighth Annual Symposium on Combinatorial Search, 2015
422015
Artificial and computational intelligence in games (dagstuhl seminar 12191)
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius
Dagstuhl Reports 2 (5), 2012
372012
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Articles 1–20