Eduardo Velloso
Eduardo Velloso
Senior Lecturer, Computing and Information Systems, University of Melbourne
Verified email at unimelb.edu.au - Homepage
TitleCited byYear
Wearable computing: Accelerometers’ data classification of body postures and movements
W Ugulino, D Cardador, K Vega, E Velloso, R Milidiú, H Fuks
SBIA, 2012
1292012
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements
A Esteves, E Velloso, A Bulling, H Gellersen
UIST, 2015
1262015
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
AL Simeone, E Velloso, H Gellersen
CHI, 2015
982015
Qualitative activity recognition of weight lifting exercises
E Velloso, A Bulling, H Gellersen, W Ugulino, H Fuks
Augmented Human, 2013
912013
MotionMA: motion modelling and analysis by demonstration
E Velloso, A Bulling, H Gellersen
CHI, 2013
832013
The feet in human--computer interaction: A survey of foot-based interaction
E Velloso, D Schmidt, J Alexander, H Gellersen, A Bulling
ACM Computing Surveys (CSUR), 2015
582015
AmbiGaze: Direct control of ambient devices by gaze
E Velloso, M Wirth, C Weichel, A Esteves, H Gellersen
DIS, 2016
512016
Cognitive heat: exploring the usage of thermal imaging to unobtrusively estimate cognitive load
Y Abdelrahman, E Velloso, T Dingler, A Schmidt, F Vetere
IMWUT, 2017
472017
Pathsync: Multi-user gestural interaction with touchless rhythmic path mimicry
M Carter, E Velloso, J Downs, A Sellen, K O'Hara, F Vetere
CHI, 2016
432016
The Emergence of EyePlay: A Survey of Eye Interaction in Games
E Velloso, M Carter
CHI Play, 2016
392016
Feet movement in desktop 3D interaction
AL Simeone, E Velloso, J Alexander, H Gellersen
3DUI, 2014
352014
Motion correlation: Selecting objects by matching their movement
E Velloso, M Carter, J Newn, A Esteves, C Clarke, H Gellersen
TOCHI, 2017
302017
TraceMatch: a computer vision technique for user input by tracing of animated controls
C Clarke, A Bellino, A Esteves, E Velloso, H Gellersen
Ubicomp, 2016
302016
EyePlay: applications for gaze in games
J Turner, E Velloso, H Gellersen, V Sundstedt
CHI Play EA, 2014
212014
AutoBAP: Automatic coding of body action and posture units from wearable sensors
E Velloso, A Bulling, H Gellersen
ACII, 2013
192013
Interactions under the Desk: A Characterisation of Foot Movements for Input in a Seated Position
E Velloso, J Alexander, A Bulling, H Gellersen
INTERACT, 2015
182015
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
E Velloso, J Turner, J Alexander, A Bulling, H Gellersen
INTERACT, 2015
182015
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere
CHI Play, 2017
162017
Orbits: enabling gaze interaction in smart watches using moving targets
A Esteves, E Velloso, A Bulling, H Gellersen
Ubicomp/ISWC Adjunct, 2015
162015
Gaze-supported gaming: MAGIC techniques for first person shooters
E Velloso, A Fleming, J Alexander, H Gellersen
CHI Play, 2015
142015
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Articles 1–20