“Don’t feed the troll”: Shutting down debate about community expectations on Reddit.com K Bergstrom First Monday 16 (8), 2011 | 173 | 2011 |
Alienated Playbour: Relations of Production in EVE Online N Taylor, K Bergstrom, J Jenson, S de Castell Games and Culture 10 (4), 365-388, 2015 | 60 | 2015 |
Disavowing ‘That Guy’: Identity construction and massively multiplayer online game players K Bergstrom, S Fisher, J Jenson Convergence: The International Journal of Research into New Media …, 2016 | 39 | 2016 |
What's 'choice' got to do with it?: Avatar selection differences between novice and expert players of World of Warcraft and Rift K Bergstrom, J Jenson, S de Castell Proceedings of the International Conference on the Foundations of Digital …, 2012 | 37 | 2012 |
Constructing the Ideal EVE Online Player K Bergstrom, M Carter, D Woodford, CA Paul Proceedings of DiGRA 2013: DeFragging Game Studies, 2013 | 36 | 2013 |
Internet Spaceships Are Serious Business: An EVE Online Reader M Carter, K Bergstrom, D Woodford University of Minnesota Press, 2016 | 22 | 2016 |
Virtual inequality: a woman's place in cyberspace K Bergstrom Proceedings of the International Conference on the Foundations of Digital …, 2012 | 21 | 2012 |
EVE Online Newbie Guides: Helpful information or gatekeeping mechanisms at work? K Bergstrom Association of Internet Researchers, 2013 | 16 | 2013 |
Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online K Bergstrom Games and Culture 14 (3), 276-296, 2019 | 14 | 2019 |
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions K Bergstrom, V McArthur, J Jenson, T Peyton Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 31-35, 2011 | 13 | 2011 |
Imagined Capsuleers: Reframing Discussions about Gender and EVE Online K Bergstrom Internet Spaceships are Serious Business: An EVE Online Reader, 148-163, 2016 | 10 | 2016 |
EVE is Real M Carter, K Bergstrom, N Webber, O Milik Proceedings of DiGRA 2015: Diversity of play: Games – Cultures - Identities, 2015 | 10 | 2015 |
Moving Beyond Churn: Barriers and Constraints to Playing a Social Network Game K Bergstrom Games and Culture 14 (2), 170-189, 2019 | 9 | 2019 |
The keys to success: Supplemental measures of player expertise in Massively Multiplayer Online Games K Bergstrom, J Jenson, R Hydomako, S de Castell Journal of Gaming & Virtual Worlds 7 (1), 101-121, 2015 | 9 | 2015 |
Playing ‘for Real’: A Lab-Based Study of MMOGs J Jenson, K Bergstrom, S de Castell Association of Internet Researchers, 2013 | 9 | 2013 |
Barriers to play: Accounting for non-participation in digital game play K Bergstrom Feminist Media Studies 19 (6), 841-857, 2019 | 8 | 2019 |
Adventuring together: Exploring how romantic couples use MMOs as part of their shared leisure time KM Bergstrom UNIVERSITY OF CALGARY, 2010 | 8 | 2010 |
EVE Online for the Uninitiated K Bergstrom, M Carter Internet Spaceships are Serious Business: An EVE Online Reader, 1-16, 2016 | 7 | 2016 |
Worlds Beyond Warcraft: Studying Multiple MMOs K Bergstrom, S de Castell, J Jenson Association of Internet Researchers, October, Seattle, WA, 2011 | 7 | 2011 |
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker de Castell Suzanne, E Flynn-Jones, J Jenson, K Bergstrom Proceedings of the 50th Hawaii International Conference on System Sciences, 2017 | 6 | 2017 |