Carina Gonzalez
Title
Cited by
Cited by
Year
A literature review of gamification design frameworks
A Mora, D Riera, C Gonzalez, J Arnedo-Moreno
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
3062015
Gamification: a systematic review of design frameworks
A Mora, D Riera, C González, J Arnedo-Moreno
Journal of Computing in Higher Education 29 (3), 516-548, 2017
2012017
Applying a constructivist and collaborative methodological approach in engineering education
L Moreno, C Gonzalez, I Castilla, E Gonzalez, J Sigut
Computers & Education 49 (3), 891-915, 2007
1542007
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
CS González, N Gómez, V Navarro, M Cairós, C Quirce, P Toledo, ...
Computers in Human Behavior 55, 529-551, 2016
1462016
De la enseñanza con libros de texto al aprendizaje en espacios online gamificados
MA Moreira, CSG González
Educatio Siglo XXI 33 (3 Noviembr), 15-38, 2015
1352015
Estudio exploratorio en Iberoamérica sobre procesos de enseñanza-aprendizaje y propuesta de evaluación en tiempos de pandemia
H Fardoun, M Yousef, C González-González, CA Collazos
Ediciones Universidad de Salamanca, 2020
1312020
Emociones con videojuegos: incrementando la motivación para el aprendizaje
CS González, F Blanco
Teoría de la Educación. Educación y Cultura en la Sociedad de la Información …, 2008
1252008
Estrategias para trabajar la creatividad en la Educación Superior: pensamiento de diseño, aprendizaje basado en juegos y en proyectos.
CSG González
Revista de Educación a Distancia (RED), 2014
1222014
Intelligent decision-making support systems: foundations, applications and challenges. Using System Dynamics and Case-based Reasoning (CBR) to Build an Intelligent Decision …
JND Gupta, GA Forgionne, ME Mora, C Legna, CS González
Springer Science & Business Media, 2007
1062007
Designing social videogames for educational uses
C González-González, F Blanco-Izquierdo
Computers & Education 58 (1), 250-262, 2012
882012
Usability and user experience: what should we care about?
C Rusu, V Rusu, S Roncagliolo, C González
International Journal of Information Technologies and Systems Approach …, 2015
772015
Methodology for systematic literature review applied to engineering and education
PV Torres-Carrión, CS González-González, S Aciar, ...
2018 IEEE Global engineering education conference (EDUCON), 1364-1373, 2018
752018
Coding as a playground: Promoting positive learning experiences in childhood classrooms
MU Bers, C González-González, MB Armas–Torres
Computers & Education 138, 130-145, 2019
742019
Implementation of E-proctoring in Online Teaching: A Study About Motivational Factors
CS González-González, A Infante-Moro, JC Infante-Moro
Sustainability 12 (3488), 2020
692020
Técnicas de gamificación aplicadas en la docencia de Ingeniería Informática
CS González González, A Mora Carreño
ReVisión 8 (1), 2015
692015
¿ Qué uso hacen de las aulas virtuales los docentes universitarios?
E Fariña-Vargas, C González-González, M Area-Moreira
Revista de Educación a Distancia (RED), 2013
692013
Gamification in intelligent tutoring systems
C González, A Mora, P Toledo
Proceedings of the second international conference on technological …, 2014
612014
State of the art in the teaching of computational thinking and programming in childhood education
CS González-González
Education in the Knowledge Society 20, 1-15, 2019
60*2019
Design and analysis of collaborative interactions in social educational videogames
C González-González, P Toledo-Delgado, C Collazos-Ordoñez, ...
Computers in Human Behavior 31, 602-611, 2014
602014
Psychological health and physical activity levels during the COVID-19 pandemic: a systematic review
V Violant-Holz, MG Gallego-Jiménez, CS González-González, ...
International journal of environmental research and public health 17 (24), 9419, 2020
592020
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Articles 1–20