The return of panopticism: Supervision, subjection and the new surveillance B Simon Surveillance & Society 3 (1), 2005 | 378 | 2005 |
Introduction: Toward a critique of posthuman futures B Simon Cultural Critique 53 (1), 1-9, 2003 | 147 | 2003 |
The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability JR Whitson, B Simon, F Parker European Journal of Cultural Studies 24 (2), 606-627, 2021 | 107 | 2021 |
Indie Eh? Some Kind of Game Studies. B Simon Loading... 7 (11), 2013 | 97 | 2013 |
Wii are out of control: Bodies, game screens and the production of gestural excess B Simon Game Screens and the Production of Gestural Excess (March 5, 2009), 2009 | 89 | 2009 |
Megabooth: The cultural intermediation of indie games F Parker, JR Whitson, B Simon new media & society 20 (5), 1953-1972, 2018 | 82 | 2018 |
Undead science: Science studies and the afterlife of cold fusion B Simon Undead science: science studies and the afterlife of cold fusion, 2002 | 78 | 2002 |
Geek chic: Machine aesthetics, digital gaming, and the cultural politics of the case mod B Simon Games and Culture 2 (3), 175-193, 2007 | 77 | 2007 |
Discipline and dragon kill points in the online power game M Silverman, B Simon Games and Culture 4 (4), 353-378, 2009 | 75 | 2009 |
Beyond cyberspatial flaneurie: On the analytic potential of living with digital games B Simon Games and Culture 1 (1), 62-67, 2006 | 60 | 2006 |
Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project F Bruno, A Lagudi, G Ritacco, P Agrafiotis, D Skarlatos, J Čejka, P Kouřil, ... OCEANS 2017-Aberdeen, 1-10, 2017 | 53 | 2017 |
Two players: biography and ‘played sociality’in EverQuest B Simon, K Boudreau, M Silverman Game studies 9 (1), 2009 | 45 | 2009 |
Undead science: Making sense of cold fusion after the (arti) fact B Simon Social Studies of Science 29 (1), 61-85, 1999 | 44 | 1999 |
Game studies meets surveillance studies at the edge of digital culture: An introduction to a special issue on surveillance, games and play JR Whitson, B Simon Surveillance & Society 12 (3), 309-319, 2014 | 41 | 2014 |
Out of the limelight: Discredited communities and informal communication on the Internet C Mukerji, B Simon Sociological Inquiry 68 (2), 258-273, 1998 | 35 | 1998 |
Public science: Media configuration and closure in the cold fusion controversy B Simon Public Understanding of Science 10 (4), 383, 2001 | 34 | 2001 |
Never playing alone: The social contextures of digital gaming B Simon Loading... 1 (1), 2007 | 32 | 2007 |
The post-immersive manifesto J Lopes Ramos, J Dunne-Howrie, PJ Maravala, B Simon International Journal of Performance Arts and Digital Media 16 (2), 196-212, 2020 | 26 | 2020 |
A serious game for understanding ancient seafaring in the Mediterranean sea O Philbin-Briscoe, B Simon, S Mudur, C Poullis, S Rizvic, D Boskovic, ... 2017 9th international conference on virtual worlds and games for serious …, 2017 | 21 | 2017 |
Computer games and Canada’s digital economy: The role of universities in promoting innovation S Gouglas, J Della Rocca, J Jenson, K Kee, G Rockwell, J Schaeffer, ... Report to the Social Science Humanities Research Council. Knowledge …, 2010 | 21 | 2010 |