Raphael Kim
Raphael Kim
Verified email at qmul.ac.uk
Title
Cited by
Cited by
Year
A new mould rush: designing for a slow bio-digital game driven by living micro-organisms
R Kim, S Thomas, R van Dierendonck, S Poslad
Proceedings of the 13th International Conference on the Foundations of …, 2018
72018
Microbial integration on player experience of hybrid bio-digital games
R Kim, S Thomas, R van Dierendonck, A Kaniadakis, S Poslad
International Conference on Intelligent Technologies for Interactive …, 2018
42018
The thing with E. coli: Highlighting opportunities and challenges of integrating bacteria in IoT and HCI
R Kim, S Poslad
arXiv preprint arXiv:1910.01974, 2019
32019
Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games
R Kim, R van Dierendonck, S Poslad
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
32019
Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing
R Kim, S Poslad
Proceedings of the Halfway to the Future Symposium 2019, 1-9, 2019
22019
Speculating on Biodesign in the Future Home
P Gough, J Forman, P Pataranutaporn, LA Hepburn, C Ramirez-Figueroa, ...
12021
Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games
R Kim, S Thomas, R van Dierendonck, N Bryan-Kinns, S Poslad
International Conference on the Foundations of Digital Games, 1-4, 2020
12020
Toward growable computer games: insights from biotic game ideation workshops
R Kim, S Thomas, R van Dierendonck, C Wood, S Poslad
Interactions 27 (2), 82-85, 2020
12020
DNA as Digital Data Storage: Opportunities and Challenges for HCI
R Kim
International Conference on Human-Computer Interaction, 225-232, 2020
2020
Augmentable Experiences in Hybrid Biological Digital Games
R Kim, S Poslad
Acoustic Space Journal 17 (2), 9, 2019
2019
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Articles 1–10